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Update 1.55 for August 31st, 2007

 

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Update Fixes:

General

- Foils are now available from booster packs (approximately one in every 5 packs)

- Posted Trades are now available

- Implemented the "/help" chat command.

- Card numbers fixed for Letter to Neclo, Miragul's Menagerie, Hallowed Aura, Healing Ritual, Healing Touch, Holy Armor, Primeval Awakening, Reanimate, Restoration, Resurrection, Slow Healing, Tranquility so that these cards are properly in numerical and alphabetical order

 

 

Game Play

- Fix for crash with Stein of Mogguk

- Change to Avatar Creator Wood Elf 3 game play: Power gain is now at the beginning of main phase.

- Added warning for playing shadow cards when light aligned and vice/versa

- A player who leaves a game now concedes instead of adjourns.

- Orb of the Defender: This is mandatory now. Will trigger automatically when completed.

- Fix for Gift of Armament stacking

- Slaying the Moon Beasts: ability should now properly trigger if units win on defense

 

 

Card Changes

- Disable: Decreased defense to 0, now only destroys an opposing ability.

- Bob and Weave: added "Stance" restriction

- Fascinate: Increased level to 3

- Complacency: Decreased level to 2

- Instigate: Decreased defense to 3

- Fiery Avenger: Decreased attack to 2

- Stein of Moggok: Decreased cost to 4

- Dwarven Cleric and Gnoll Soothsayer: Decreased these guardian units' attack to 0

- Dwarven Cleric: You must now pay 1 power to use the healing ability

- Infernal Sacrament: Increased power gain for shadow bonus to 3.

- Lay on Hands: Now only heals one of your own units.

- Shield Slam: Now only exerts opposing avatar or unit.

- Bladestopper: Increased defense to 2.

- Holy Aura: Decreased cost to 1.

- Wind Walk: Decreased total defense bonus to +4.

- Celerity: Now must pay 2 power to use the action.

- Provocation: Destroy action now only damages opposing unit.

- Skeletal Grasp: Decreased defense to 1.

- Sunstrike: Now only damages opposing avatar or unit.

- Rod of Confusion: Now only damages an opposing combatant.

- Slippers of Dark Mana: Increased cost to 3.

- Tome of the Enchanter: Now gives +1 attack to the chosen unit until end of turn.

- Mana Sieve: Increased power loss to 2.

- Aery Outrider: Decreased defense to 1.

- Tellurian Follower: Rewrite: Whenever a combat begins involving your avatar, you may deal 1 damage to this unit. If you do, your avatar gets a +1 rune until the end of the combat.

- Breath of Spirits: Increased cost to 3. You can only heal one of your own units. Changed light bonus to allow you to heal another one of your units.

- Cannibalize: Decreased defense to 0.

- Celestial Strike: Now must pay 2 power to use the action.

- Conviction: Increased defense to 4.

- Extinguish Fatigue: Decreased cost to 1. Decreased defense to 1. Decreased level to 1. Can only ready your own unit.

- Wave of Fear: Increased level to 3.

- Bloodlust Maul: Can only choose your own unit.

- Headband of Vigor: Can only ready your own ability.

- Mark of Fortune: Can now be used in combat as well as in main phase.

- Condemn: Can only damage an opposing combatant. You can still exert your own ability if you want.

- Flaming Arrow: Can only damage an opposing unit or avatar.

- Thorny Trap: Rewrote. [D] Pay 1 power > Exert an attacking combatant.

- Basilisk Poison: Can only exert an opposing combatant.

- Dirk of Nightfall: Can only choose an opposing combatant. Rewrote to make it clear that you can choose an exerted combatant.

- Replacing Grandmaster's Vials: Can only damage an opposing avatar.

- Cheap Shot: Increased cost to 3.

- Edged Swipe: Decreased cost to 2.

- Stun: Can only exert an opposing item.

- Sacrifice: Can only deal damage to an opposing combatant.

- Sunder: Can only destroy an opposing item.

- Barbarian Butcher: Cannot deal damage to itself. You can still use it to damage your other unit if you want.

- Barbarian Hunter: Can only deal damage to an opposing avatar.

- Belligerent Barbarian: Can only exert an opposing unit.

- Gnoll Archer: Can only damage an opposing unit.

- Gnoll High Shaman: Can only damage an opposing unit.

- Truth Captain: Increased attack to 3.

 

 

Deck Builder

- Add two-handed filter to deck builder.

- Adding or removing a card to a deck in the deckbuilder will no longer cause the deck window to scroll up to the top every time.

- Fix for several deckbuilding wizard bugs

 

 

Scenarios

- Scenario 3: Changed deck and stats on avatar to make this scenario more doable with starter decks.

- Scenario 5: Droon gets new game text and a new outlook on life.

- Scenario 13: AI deck improved and starts with Fippy's Paw in play

- Scenario 14: AI deck adjusted for play balance

- The AI can now use Barbarian Spiritualist.

- Droon the Cyclops: Decreased damage bonus to +1 (both scenarios)

- Droon's Stomp Card: Decreased level to 2

- Fix for AI playing the Hoard Hound

- Fix for crash in scenario 15

- Tutorial dialog no longer loads over the new tutorial after clicking "next" from the last tutorial.

 

 

Tutorials

- Fix for drag and drop in tutorials

- Fix for player tip popping up at the wrong time.

- Tutorials are re-numbered.

  • 1 through 7 remain the same numbers.
  • 8. Unit Combat
  • 9. Avatar Combat
  • 10. Summary (formerly Turn Sequence)
  • 11. Final Trial (same as before)

- Toned down difficulty of the Seventh Hammer's deck in the Final Trial

- Tutorial 11 windows no longer disappear in response to card zoom requests

- Added new player tips for in-game situations

- Tutorial arrows will now adhere to the card in fish-eye view so the player can always tell what card is being requested of them

- Various Tutorial clarifications and fixes.

- Tutorial Map screen will no longer show cascade effect around the edges.

- Tutorial Map screen will now track which tutorials you have finished

- Tutorial Map screen will now indicate which tutorial is the next tutorial in succession

- Tutorial Map screen icons will now have a more descriptive tooltip.

- Fix for tutorial arrow positioning

 

 

UI

- Main phase icon has changed

- Limited chat input to 500 characters.

- User list scroll bar no longer moves to the top when a new user joins the lobby.

- Match view scroll bar also no longer moves to the top when a new match is created or destroyed.

- Username registration on the first login requires that your username be between 4 and 14 characters in length.

- Fix text columns in the guild dialog to be left aligned rather than centered.

- Moved the delete button in the Save Deck dialog to the left side to separate it from the other buttons since you really don’t want to accidentally push it. This also makes it match the Resume dialog’s delete button placement.

- Limited the length of a match title to 32 characters.

- Now updates the database and collection manager when the "Show Only Cards I Own" preference is changed.

- Synchronizing the collection with the deck in the deckbuilder more consistently.  More specifically the collection and deck card quantities remain accurate when an avatar is created or any cards are added or removed from the collection.

- Additional fixes for 1280 x 720 wide screen resolution.

- Fixed an issue with scaling on large monitors

- The playmat background will no longer tile on huge monitors.

- Changed raid button graphic and functionality to stand out a bit more. Any path to starting a raid other then the new raid button itself has been removed

- All card info tooltips have been removed from cards.  Only context sensitive tooltips (ie- “Level”) on cards

- Fixed the cursor so now it should always update properly.  There were cases before where the cursor didn’t show the correct action.

- Health Bars are now Red/Black instead of Red/Lighter Red

- Card zoom in game now shows a units current health, in Red if the unit is wounded.  (Before it always showed max health)

- Now displaying archetype symbols for completed scenarios on the scenario dialog.

- Added card zoom to deckbuilder/collection manager to make it easier to view card stats

- Now showing images in the game text column of collection and deck table views.

- Changed the friends dialog ignore button text to be more clear.

- Double clicking an item in trade no longer adds two of the item.

- Clear button on posted trade builder screen now works.

- Added the user list to the gamescreen.

- Fix for misaligned experience counter

- Fix for inaccurate tooltip positioning on deck/hand/discard

- Fix for having more then 22 counters on a card

- Fix for backwards behaviour on navbar when going to playmat

- Added Win/Loss section of user info dialog

- Made guild user list interactive (can get info, etc but only works if the user is logged in)

- Fixed the help button on several pages

- Added a context menu to the database deck table view

- Navigation pulse can now be turned on from preferences if it was off when a user first logged in

- Added match and user lobby info in each lobby

- Fixed a crash when a context menu is requested for a user that has left an invalid lobby.

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