Update Notes for March 7th, 2008
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Inquisitor,
the second Legends of Norrath expansion, is available
now!
Features Include:
- Over 230 new game cards
- Over 20 loot items each for EQ and EQII available in Inquisitor
digital Booster Packs
- 4 Inquisitor digital Starter Decks
- Four-man raid: Chardok
- 10 new single-player scenarios with reward cards
- 2 new custom avatar and unit races: Halfling & Troll
- 2 new keywords: Restore & Vigilant
- New guild functionality, and more!
General:
- Fix for scaling of the top window in game
lobbies causing overlapping on the top of the user interface.
- Chat log now has an entry for when each turn begins.
- Improvements for Guild UI.
- Added Guild Chat (you can type /g <message> to send a comment to each
person in your guild).
- Added Guild Message feature.
- Guild Leaders can now nominate Guild Officers who can add and remove members
and modify the Guild Message
- Guild Leaders and Officers can now remove players from their guild when they
are not online.
- All references to "buddy" or "buddy list" have been renamed "friend" or
"friends list" to keep consistent.
Gameplay:
- These cards have gameplay changes:
Assault 1C237: Raise cost to 2.
Blade Storm 2C88: Whenever combat begins involving
your avatar, you may exert this ability. If you do, you get +1 total
damage. [MAIN]
Destroy this ability >> Draw a card.
Divine Aura 1R130: Your avatar takes no damage
during combat. At the end of any combat involving your avatar, destroy
this ability.
Steel Dagger 1C262: Reduce attack to 1.
- These cards lose the trait "Maiden" and gain the trait "Knight" to remove a
trait that has limited utility.
Cloudsong Maiden 1U287
Galebreaker Maiden 1C307
Skyshield Maiden 1P7
Windrider Maiden 1R351
- These Mage cards gain the trait "Light":
Allure 1C98
Beguile 1U100
Phantasmal Brilliance 1C76
Tome of the Enchanter 1R96
Text Changes:
- These cards have wording changes only (no gameplay change):
Aqueous Stalkers 1C99: You also get +1 total defense for
each of your cold abilities.
Glacier Bear 1F18: Whenever this unit is exerted for
attack, you may exert an opposing fire combatant.
Igneous Savant 1R110: This unit gets +1 damage bonus for
each of its owner's other fire cards.
Karlemayn's Arcane Lenses 2R46: Whenever you play another
cold card, gain 2 power.
Tome of the Enchanter 1R96: Choose a guardian unit. It
gets +1 attack and loses guardian until the end of the turn. (also see
above)
Orb of the Defender 1U62: That avatar's owner may exert
one of his abilities to prevent the damage.
Practice the Sorcerous Arts 1U63: If he does, that
avatar's owner may exert it to prevent the damage.
Gift of Armament 1R17: When you play this ability, choose
a friendly unit.
Kidney Blow 1U191: When you play this ability, begin
combat against an opposing avatar.
Mask of the Hidden 2F20: When this quest is played,
destroy all abilities.
Sneak Attack 1C194: When you play this ability, begin
combat against an opposing avatar.
Truth Preceptor 2U204: Whenever a combat involving this
unit results in a tie, it gets +1 damage bonus until the end of the combat.