Vengeful Gods, the ninth release for Legends of Norrath™ is
available now!
Two thousand years after the Ethernauts sacrifice, threats from the Void
are still surfacing. Learning lessons from their past defeats, the Voidmen have
turned to a more nefarious scheme; destroy Norrath by cutting the people off
from their Gods. As the five Travelers continue to investigate reports of
Voidman activity, a plot to enslave the avatars of the gods is revealed. To
save Norrath, the Travelers must battle against mind-controlled prophets and
the manifestations of the gods themselves!
Features Include:
- 165 beautifully illustrated cards (55 each Common, Uncommon and
Rare)
- 16 loot cards each for EverQuest® and EverQuest II randomly inserted
into Vengeful Gods booster packs.
- Vengeful Gods campaign contains 10 single-player scenarios with
rewards
- New game mechanics: Mark, and new ways to Shift cards
- New created avatar race: Ratonga
- Additional gametext options for Dark Elf, Halfling and Ogre created
avatars
- And more!
Update Notes for 2/23/09
***********************
Gameplay:
- Invasion can now correctly select a quest with no
units.
- Karlemayn and Cyndra now correctly validates only for
Open format.
General:
- The Avatar Builder has been completely revamped to allow better flow
for players when creating an avatar.
- Forsworn (Set 2) and Inquisitor ( Set 3) cards have been retired from
the "Standard" format. They may be played in the "Open" format.
- Foils of reprinted cards now correctly validate for Standard format
play.
Gameplay Changes:
- Weapon Blur: The cost to play this tactic is increasing from 0 to
1.
- Razor Edge now reads: "Whenever your avatar begins defending, deal 1
damage to an opposing unit combatant. [LIGHT] You may do this whenever your
avatars begins attacking."