LoN MMORPG.com Developer Chat at 7PM EST on
11/06/07! - 10/31/2007
Do you have a question for the
Legends of Norrath developers? Now's the time to ask them, face to virtual
face! Please join us in the MMORPG.comLive Chatroom from 7pm-8pm EST on
11/06/07 to meet the minds behind SOE's Legends of Norrath online trading card
game. Bring a question, bring a friend! After the chat, be sure to stick around
for more LoN discussion with your fellow players.
Users can also connect via any IRC client, to server forthegamers.org or irc.eu.forthegamers.org (Euro). The chat will take place in #mmorpg.
Learn more about Legends of Norrathhere.
See you there!
Next Legends of Norrath(TM) Promo Weekend
Scheduled for Nov 2nd-4th, 2007! - 10/29/2007
Calling allEverQuest®andEverQuest® IIplayers! What's more fun
than defeating opponents in your game and picking upLegends of
Norrathbooster packs, starter decks and combo packs? Well, how about the
opportunity to get even more of them?
Introducing the nextLegends of NorrathPromotion Weekend, set to begin
at 2PM (PDT) Friday, November 2, 2007 and conclude at 11:59PM (PDT) on Sunday,
November 4, 2007. During this special weekend, EQ and EQII players will not
only enjoy an increased rate of card pack drops, but will have the opportunity
to obtain two brand new cards, Fishing
Lure Earring (1P4) and Snow
Bunny Hat (1P5).
For now, these two new cards will only be available during this three-day
promotional weekend, so don't miss out on the chance to get them!
It's not only a great time for currentLegends of Norrathplayers to
score big, but also the perfect opportunity for EQ and EQII players to come see
what all the buzz is about with this great new addition to the universe of
Norrath. It will be a blast - especially with such an increased opportunity to
loot some great cards!
So combat those EQ and EQII enemies this weekend and loot, loot, loot! Then use
your card bounty to continue on your way to becoming the ultimateLegends of
Norrathplayer!
See you there!
Promo Card、12月のCard増加で導入されるかもと思ってましたが、もしかしたら純粋に今だけのチャンスかも知れません。
Earingは相当人気が出るのではないでしょうか?ちなみに、うさ帽子は漢の装備です。女子供は(ry
Limited Technical, In-Game, and account support -
10/23/2007
In-Game support is in limited operation due to wildfires in the San Diego area,
but response time may be delayed. Account and Technical Support is unavailable.
We will keep you updated with any changes in the situation and appreciate your
understanding.
For your convenience our Self-help knowledgebase is also available at
www.station.sony.com/kb with answers to your questions. E-mail support is also
available any time at www.station.sony.com/kb.
サンディエゴの山火事の影響で、In-Gameのアカウント/技術関係のサポート対応は行われません。
対応が復帰するまでナレッジベースを活用してください。
Join Us for the Legends of Norrath Loot
Tournament Weekend! - 10/18/2007
New loot and Lucan D'Lere illustrated by Jim
Lee!
Legends of Norrathtournaments are scheduled to go live Saturday, October 27th, 2007. SOE is set to host large scale tournament events where players can win extraordinary in-game loot rewards! All weekend long players can jump into one of the "Loot Tournament Weekend" event queues which will start when all slots have filled.
Each player that participates in one of these tournaments will have their
account flagged to receive a Lucan D'Lere, Ruthless Tactician (1P3) promotional
card (illustrated by Jim Lee) and a choice of either anEverQuest®Scale
of Rodcet Nife orEverQuest® IIBottled Breath loot card! Please note
that participation is limited to U.S. residents only.
Lucan
D'Lere, Ruthless Tactician
Scale
of Rodcet Nife: A bauble that graces the user with the touch of Rodcet
Nife. Heals 5,000 hit points – usable once per day.
Bottled Breath: A bauble that heals the caster for 100% of max health – usable once per day.
To play in one of these events, just head over to the tournament lobby on October 27th and 28th and join the next available tournament queue. Below are specific details of this event and what you can expect.
Tournament Times
- 9:00 a.m. (PDT) Saturday, October 27 through8:00 p.m. (PDT) Sunday, October 28
Loot Tournament Weekend Event
- Entry Fee: 10 Event Passes (but every player will receive 3 booster packs plus two limited cards for participating!)
- Format/Deck: Constructed
- Queue Size: 256-Player
- 1st Place: 14 Oathbound Booster Packs
- 2nd Place: 10 Oathbound Booster Packs
- 3rd Place: 9 Oathbound Booster Packs
- 4th Place: 8 Oathbound Booster Packs
- 5th – 32nd Place: 5 Oathbound Booster Packs
- Remaining Entrants: 3 Oathbound Booster Packs
Each player will receive aLucan D'Lere, Ruthless Tactician (1P3)promo card (illustrated by Jim Lee) and a choice of either aScale of Rodcet Nife(1EQP2) orBottled Breath(1EQIIP2) promotional loot card.
The excitement doesn't end here! More tournaments will continue with the World Championship Qualifier Tournaments. Start building your killer deck now as SOE prepares to launch these monthly tournaments that will test players' strategic skills as they compete for prizes. Also on the line, a seat at the World Championships where players will vie for the Grand Prize and bragging rights as the years Legendary Hero. Watch for further details and a schedule of events.
So come and play – starting October 27th. We look forward to seeing you
there!
※ブースターパック3つに加え、性能の違うPromo-Lucanと、Promo属性のLoot Cardが、参加したPlayer全員に貰えるようです。
EQ1/EQ2共にHealth回復機能のついたアイテムです。
(注:参加料としてEvent Pass10枚が必要です。事前に購入しておいてください。)
※注意!米国在住者限定だったようです。紛らわしい情報で混乱させてしまい申し訳ありません。
Event Passを購入してしまった方に深くお詫び致します。-Codex管理者より-
※Codexとしてのスタンスは、「最終的にやってみなければわからない」とします。各個人の責任において試行・確認を行ってください。
開催日時:28日1:00 am/29日 12:00(正午)
More Loot! Bonus Loot! -
10/16/2007
Legends of Norrath™ is a bigger hit than we had ever imagined and we want to thank all of you that have helped by introducing four new loot cards to Legends of Norrath Oathbound booster packs. There will be two new loot cards each for EverQuest and EverQuest II.
Check out the details here:
These addition to the Legends of Norrath packs will be retro-active to the launch of the game. Therefore, these cards will be added to the collection of every person that opened a pack that would have contained these loot cards had they been included as part of the initial assortment. If you opened a pack that would have received one of the cards, it will be automatically granted to your LoN account.
※すでに購入したパックに対して、遡って取得判定がなされるようです。
判定の結果、↑のカードが"手に入った"場合、LoN起動時に提示されます。
"Flogrush"-
10/10/2007
After several top-16 finishes, Floggingmollyla finally put the pieces in place
and broke through the competition to remain undefeated and win the 648-player
event this past Sunday. Playing in what might be the final "Power Elf"
tournament, he used this knowledge and an Ogre avatar text with lethal
efficiency, the correct tech for the current tournament environment.
"The goal of this deck is to getCollecting Gnoll Bountyout quickly by
finishing a quest. That's essential for easy avatar penetration with non-stop
damage bonuses, which will constantly put the pressure on the opponent. I have
chosen to run both Light and Shadow units -- despite their alignment, as they
are quite symbiotic in play."
"So far, many of the Mage decks in this tournament environment use the 'Power
Elf,' in which they would 'lag' quests in order to gain power. Instead of
having potentially more power, my Ogre avatar's text is very important for my
own units to breakthrough the next turn by having the liberty to quest where
opposing units exist. The Ogre text seems to scare the opponent'sIgneous
Adeptsright back into their pocket."
"It's important for units to have high attack rather than relying too much on a
card likePierce. Adding cards likeFurious BerserkerandOrc
Fanaticare good as they have Frenzy, andThought Defilergains
attack for each of my own Light units.Truth Captainis praised for its
text, but the 3 attack is most useful for me, I hardly ever discard cards to
keep him alive. The main damage crew would beIgneous AdeptandGiant
Field Rat, and whenCollecting Gnoll Bountyis in play,Thought
Defilerbecomes one as well."
"A great first turn would be playingTruth CaptainandGiant Field
Rat, inflicting two damage and having life to spare. With the absence
ofPierce, seeing a third-turn victory is less likely. But with my
avatar's text, I am also not likely going to die on turn 2 or 3."
"Strategy does not differ too much from deck to deck I face, but it is very
important to use all of my resources (avatar text,Slash,Shock of
Fire,Orc Fanatic) to destroy opposing units on a side, in order
to attack the opponent's avatar. Don't be afraid to useRoaring
Flameswhile questing."
"PlayingMana Sieveearly against an opponent who is questing can get
them in trouble. This would be the chance to push through both sides with a
raid next turn.Disableshould generally be used to destroy persistent
abilities such as a Fighter'sFocus RageandResistant, a
Scout'sLethal ResolveandAssail, or a Priest's
preemptiveDivine AuraandTranquility."
"Slashis a very nifty card for getting rid of opposing units while
questing, combined with avatar damage it is usually sufficient enough to clear
a raid zone. If not,Orc FanaticorShock of Fireshould do the
trick. Also do not be shy about usingShock of Fireagainst a unit if it
will allow your raid to potentially do more than one damage, as the card will
let you quest and attack enemy units with your avatar next turn."
"I'd like to say that Legends of Norrath is a very fun and balanced game, no
card in play goes unnoticed and will bite you back in the end if not dealt
with. The stratagies are very open-ended, and the game has much potential with
multiple raiding zones and avatar combat texts. Many times it becomes more
intense than any PvP duel in EverQuest 2."
Draw Deck(51):
3x Furious Berserker 1U306
3x Giant Field Rat 1C308
4x Truth Captain 1C342
4x Orc Fanatic 1U329
3x Thought Defiler 1R340
3x Dwarven Soldier 1C297
4x Intensify 1C74
2x Disable 1U242
4x Shock of Fire 1C81
4x Reclaim 1C249
4x Roaring Flames 1C104
2x Steel Dagger 1C262
3x Igneous Adept 1C109
3x Sidestep 1C271
1x Wandering Spirit 1U348
2x Slash 1C272
2x Mana Sieve 1C102
Quests(4):
Note to Neclo 1U61
Collecting Gnoll Bounty 1U227
Seek the Adventurer's Stone 1U234
Spokes of Tarton's Wheel 1U64
Avatar(1):
Avatar Name: Bassogre
Attack: 1
Defense: 2
Health: 10
Race:Ogre
Game Text: Each time this avatar loses a combat against a unit, deal 1 damage
to an opposing combatant.
"Vapor Trail"- 10/10/2007
Vapor broke the mold and carefully "teched" against the current tournament
field -- rife with Mage rush decks -- to win a 547-player event this past
Saturday. As the first major win for the Fighter avatar and questing deck,
Vapor describes the thought processes involved with his strategy:
"After the previous test tournaments, and all of the talk during the week was
about 'Power Elves' and swarm decks, I decided to give my quest deck one more
chance. I replaced cards likeDisableand added defensive cards under
the assumption that there wouldn't be many quest decks at the tournament. None
of my opponents were 'questers' so it worked out, and
removingDisablemeant the deck was back to its normal speed. For
defense, I took the advice from the boards and addedHoly Aura(which
meant the difference in several games). Going with heavy defense and the Ogre
avatar is a good counter to the swarm decks which many were playing. It also
worked pretty well against theSummon Servant/Igneous Savantdecks. That
said, many of the games were close and there were some great decks running. I
was down to 1 health left in 3 different games. Questing is all about taking
the small damage and stopping the large damage bursts."
"Shield Slammakes the deck work. You can start a quest
withReclaimorDisplaceout on a quest with an enemy unit and
playShield Slamduring the quest phase and apply that instead. This
gets around 'Disable-happy' players somewhat. If you have a shield in
play, you can also use it as you would anOutwit. The fact that it is
the highest-level Hidden ability is why I use it in my deck, though. It might
cost more than Forge Ahead, but it has more uses."
"The ideal starting hand isReclaim,Forge AheadorBob and
Weave, andShield Slam. From that you can win in 5 turns every
single time if your opponent doesn't complete a quest. The deck's design is
based upon completing a quest when it is attempted. If it will take more than
one attempt, it's usually better to hold abilities in your hand until you can
one-shot the quest (especially early). Or use them to set upShield
Slamor used with defense care ofSoul Shield."
"To get around Protectors, useOutwitorShiny Brass Shield. The
shield takes 2 power to use, but a permanentOutwitis worth it."
"Mutilateis like a 'boosted'Kickthat can be used in defense.
Most of the time they can be saved in your hand until you have two or three
quests completed and you can take out all the Protectors in one shot
(exceptVigilant Dwarfwhich takes 2), as well as units likeFippy
Darkpaw."
"For healing, I was only usingGreaves of the Pious. I felt a lot safer
when I had aWarlord's BreastplateandDrain of Bloodin the
deck. However, with the short nature of games, its hard to rely on those cards
when you are the only player generating power. Throughout the 10 games of the
tournament, only 2 of my opponents completed a quest. The rest sat on one level
token at each quest for the power boost to due to the Wood Elf avatar.
Countering this was easy, as I one-shot quests whenever possible, robbing them
of that power. When you quest you are going to take a lot of damage. All you
need to do is fend them off long enough to complete quests. Take the small
damage when you can and save your defense cards for times you will take more
than 1 damage."
"Overall this deck, or previous incarnations, is sitting at a 56-5 record for
me. (It has lost to two quest decks and 3 avatar-killer decks.) The hardest
matchup I have seen is the avatar vs. avatar decks. When I saw Lint was playing
one in the final match, I was pretty nervous."
"Comments on the tournament: I wasDisabledabout 16 times throughout
the 10 games of the tournament. In one game, someone usedDisableon my
two abilities that were out in the same turn. While it did make the game go
longer, the fact that none of those were Priest quest decks that could
playDisableevery turn meant it was only an annoyance. The longest game
I had was completed on round 17. (I was hit withDisablethree times in
the first three turns.) I had four games that could have gone either way, and
went down to either someone forgetting to do something or not drawing
aSunstrikeorShock of Fire, or playing aDisable. If I
had less than 10 health or if I redrew my hand I would have lost 5 games. Seven
to nine health doesn't really cut it for questing."
"I had a lot of fun, and was glad a quest deck could place well. I think a lot
of it had to do with the decks that were played today. A Fighter quest deck
with the Ogre text is a pretty good counter to a swarm deck using the Wood Elf
power avatar."
Draw Deck(50):
2x Bob and Weave 1C13
1x Sap Strength 1U25
4x Shield Slam 1R27
2x Foolhardy 1R244
4x Forge Ahead 1U245
4x Reclaim 1C249
3x Mutilate 1C53
2x Soul Shield 1U55
3x Wind Walk 1C56
3x Outwit 1C267
1x Greaves of the Pious 1U36
1x Shiny Brass Shield 1U43
2x Flowing Black Silk Sash 1R258
1x Journeyman's Boots 1R259
1x Steel Dagger 1C262
2x Hoard Hound 1U320
4x Gnoll Soothsayer 1R316
1x Switch 1P2
2x Displace 1R243
2x Sidestep 1C271
3x Holy Aura 1C50
2x Dwarven Sentry 1C296
Quests(4):
1U7 Slayer of Gnolls
1U230 Find the Frozen Crystal
1U232 Recovering Ivan's Remains
1U234 Seek the Adventurer's Stone
Avatar(1):
Avatar Name: asdfcv
Attack: 2
Defense: 1
Health: 10
Race:Ogre
Game Text: Each time this avatar loses a combat against a unit, deal 1 damage
to an opposing combatant.
Forum Maintenance: Wednesday, October 10th -
10/10/2007
All SOE forums will be undergoing maintenance on Wednesday, Oct. 10th at 10:00
AM PDT. The forums will not be available during this time. The expected
downtime is approximately one hour, with the forums back up and available for
browsing around 11:30 AM PDT.
10/10 10:00~11:30(日本時間11/11 2:00~3:30)の間、SOEの全フォーラムでメンテナンスを行います。
Legends of the Norrath in the Press -
10/03/2007
Legends of Norrath in the
Press
Check out these recent articles about Legends of Norrath onMPOGD.com,GameZone, andEverQuest Vault!
Fire And Shadow -
10/02/2007
Arge, the current number
one rated player in the world, defeated all opponents this past Saturday to win
a 757-player event. The deck he used has peaked the curiosity of many, many
players and Arge was kind enough to give some insight into his deck, why he
chose certain cards, and what he was trying to accomplish in each game.
"Because of the different types of decks currently in tournament play (i.e.
"fighter-Fiery Avenger", scout or priest "Lockdown"), I choose mage because of
the tactical advantages. Many decks have a tendency of doing 8+ damage per turn
if they have the power to do so. A mage build allows me to have a card that can
drain power (i.e. Mana Sieve) which is quite effective vs. the fighters and
scouts. Also, many mage abilities can do direct damage which is extremely
helpful in finishing off opponents or opening an avenue of attack for your
units. Because mage is such a versatile archetype it was only a matter of
putting the right cards together to form a successful deck."
"This deck's layout is mostly creatures (40%) with abilities (34%) and tactics (26%). The deck was designed to be a "unit rush" to maximize damage through any means possible. It also has many ways of eliminating opposing units to raid the opponent's avatar. A few of the effective cards at maximizing damage or eliminating opposing units are:
Decoy: This card has won so many games for me. Many
people place a single unit at a quest and think they are safe. By moving that
unit and allowing your units to attack the "safe" avatar you can inflict
massive damage.
Roar of Flames: A card that adds +1 attack and +1 damage for a lowly cost of 1.
This card can win games by itself.! It's great for questing to clear multiple
units at that quest. It's also great to attack an exhausted avatar with a unit
to get extra damage. This card has many uses.
Sacrifice: Most people get thrown off by this card and don't use it because of
needing to sacrifice a creature to play it. This card can make the opposing
player waste tactics or can just kill them before they have a chance to place
that dreaded Divine Aura.
Orc Fanatic: If you play this card right you can almost always kill two units
with this guy!"
"In the current tournament setting this deck can win against any deck. Sidesteps and Mana Sieve need to be saved for certain scenarios when faced against a fighter or scout - or you will lose. And Disable is almost required vs. a "Lockdown Priest" deck. When faced versus other mages you need to always be wary of the Igneous Adept that can pop up… ideal defense is just to keep creatures on both sides of the playing field."
Arge's winning deck from the 757-player tournament on 9/29
Draw Deck (50):
4x Shock of Fire 1C81
4x Roaring Flames 1C104
4x Igneous Adept 1C109
4x Thought Defiler 1R340
4x Gnoll Runner 1C313
2x Sacrifice 1C270
4x Sidestep 1C271
4x Gnoll Scout 1C314
4x Assault 1C237
3x Disable 1U242
4x Reclaim 1C249
3x Mana Sieve 1C102
4x Orc Fanatic 1U329
2x Decoy 1C241
Quests (4):
Spokes of Tarton's Wheel 1U64
Exterminate the Vermin 1U229
Gharin's Note 1U231
Collecting Gnoll Bounty 1U227
Avatar (1):
Avatar Name: Argeey
Attack: 1
Defense: 2
Health: 9
Race:Wood Elf
Game Text: At the beginning of your main phase, you get +1 power for each quest
where you have at least one level token.
The Tournament Deck -
10/02/2007
Competing at the top level in both EverQuest and
Legends of Norrath, Wiznut is truly a master player. He bested a field of 752
players this past Sunday, including a head-to-head match with the top rated
player in the world! After his victory he agreed to share with you the strategy
behind his winning deck.
"The main premise behind my tournament deck is to kill off the opposing avatar with creature zerg. This is best done with either 0 quests or 1 completed at the most. It is not uncommon to get 2-3 round kills with this deck."
"The ideal draw on this deck consists of a Reclaim, Intensify, Igneous Adept, Terror Wraith, Thought Defiler, and a Pierce. Whether I get the first turn or not, I will play the Reclaim and Intensify to get 2 abilities out and have 3 power to spend still. This guarantees me 4 power on the next turn, and 6 power on the third (baring Disables)."
"If I do not draw Reclaim and Intensify, I will either play Igneous Adept with a Pierce for 4 damage first turn, or a Thought Defiler unexerted to build up a defense on one side of the board. My goal within the first couple turns is to have all of my creatures that I play live through each round, unless I see the possibility of 2- or 3-rounding an opponent."
"Within the main strategy there are multiple, simple combos built in. Dealing Orc Fanatic damage to Gnoll Soothsayer in order to draw a card, continually exerting Depart to attack twice every turn for 3 initial power, etc. All the cards included in this build are meant to work with one another; no single card is the beat all. Such as 3 Fallen Chieftan, and a Thought Defiler played to the Collecting Gnoll Bounty quest, yield a 5 damage bonus Thought Defiler!"
"Although for its strengths, this deck does have weakness. The Wood Elf avatar has an extremely weak defense and can fall easily to a well built avatar assault deck. A well built defensive deck that can buy time to build up power while taking away my level tokens at quests can be equally difficult to overcome."
"I'd just like to add that my experience in Legends of Norrath tournaments have been some of the most exciting days I've spent in EverQuest. Between raiding with my guild, Final Horizon on one screen (and beating Beltron for a Stromm first!), and being on the edge of my seat over which card my opponent is going to play next on my other screen, I can't say my heart has ever beat so hard!"
Wiznut's winning deck from the 752-player tournament on 9/30
Draw Deck (50):
4x Fallen Orc 1C304
2x Sunstrike 1R85
2x Roaring Flames 1C104
4x Pierce 1C268
2x Sidestep 1C271
2x Gnoll Scout 1C314
3x Fallen Chieftain 1R303
2x Terror Wraith 1U339
1x Orcish Swordmaster 1U332
4x Igneous Adept 1C109
3x Shock of Fire 1C81
4x Reclaim 1C249
1x Steel Dagger 1C262
2x Sacrifice 1C270
2x Orc Fanatic 1U329
1x Depart 1R68
4x Intensify 1C74
1x Sunder 1U274
3x Thought Defiler 1R340
1x Rotting Ghoul 1R335
2x Gnoll Soothsayer 1R316
Quests (4):
Gharin's Note 1U231
Seek the Adventurer's Stone 1U234
Beware of Ogres 1U226
Collecting Gnoll Bounty 1U227
Avatar (1):
Avatar Name: Wiznut7
Attack: 1
Defense: 2
Health: 9
Race:Wood Elf
Game Text: At the beginning of your main phase, you get +1 power for each quest
where you have at least one level token.
Upgrades to the Account Maintenance SystemArticle
- 10/01/2007
http://forums.station.sony.com/strategygames/posts/list.m?topic_id=4795
On Tuesday, September 25, Sony Online Entertainment brought all of its games
and services down for approximately 14 hours. While we did everything we could
to make people aware of the pending downtime as early as possible, some SOE
gamers have expressed confusion about what exactly we did that day.
新しいアカウント管理システムが導入されました!
詳細はリンク先で。
Legends of Norrath Tournament Testing
Resumes!
http://forums.station.sony.com/strategygames/posts/list.m?topic_id=4745
Join us this Saturday and Sunday (September 29th – 30th) for the second weekend
of major Legends of Norrath tournaments! We will be loading up the tournament
queues this weekend and would appreciate your help. We'll be giving out rewards
to those that place well and some even for just participating. Please join us
at the two following times this weekend!*
Legends of the Norrath in the Press -
10/03/2007
Legends of Norrath in the
Press
Check out these recent articles about Legends of Norrath onMPOGD.com,GameZone, andEverQuest
Vault!
Fire And Shadow -
10/02/2007
Arge, the current number
one rated player in the world, defeated all opponents this past Saturday to win
a 757-player event. The deck he used has peaked the curiosity of many, many
players and Arge was kind enough to give some insight into his deck, why he
chose certain cards, and what he was trying to accomplish in each game.
"Because of the different types of decks currently in tournament play (i.e.
"fighter-Fiery Avenger", scout or priest "Lockdown"), I choose mage because of
the tactical advantages. Many decks have a tendency of doing 8+ damage per turn
if they have the power to do so. A mage build allows me to have a card that can
drain power (i.e. Mana Sieve) which is quite effective vs. the fighters and
scouts. Also, many mage abilities can do direct damage which is extremely
helpful in finishing off opponents or opening an avenue of attack for your
units. Because mage is such a versatile archetype it was only a matter of
putting the right cards together to form a successful deck."
"This deck's layout is mostly creatures (40%) with abilities (34%) and tactics (26%). The deck was designed to be a "unit rush" to maximize damage through any means possible. It also has many ways of eliminating opposing units to raid the opponent's avatar. A few of the effective cards at maximizing damage or eliminating opposing units are:
Decoy: This card has won so many games for me. Many
people place a single unit at a quest and think they are safe. By moving that
unit and allowing your units to attack the "safe" avatar you can inflict
massive damage.
Roar of Flames: A card that adds +1 attack and +1 damage for a lowly cost of 1.
This card can win games by itself.! It's great for questing to clear multiple
units at that quest. It's also great to attack an exhausted avatar with a unit
to get extra damage. This card has many uses.
Sacrifice: Most people get thrown off by this card and don't use it because of
needing to sacrifice a creature to play it. This card can make the opposing
player waste tactics or can just kill them before they have a chance to place
that dreaded Divine Aura.
Orc Fanatic: If you play this card right you can almost always kill two units
with this guy!"
"In the current tournament setting this deck can win against any deck. Sidesteps and Mana Sieve need to be saved for certain scenarios when faced against a fighter or scout - or you will lose. And Disable is almost required vs. a "Lockdown Priest" deck. When faced versus other mages you need to always be wary of the Igneous Adept that can pop up… ideal defense is just to keep creatures on both sides of the playing field."
Arge's winning deck from the 757-player tournament on 9/29
Draw Deck (50):
4x Shock of Fire 1C81
4x Roaring Flames 1C104
4x Igneous Adept 1C109
4x Thought Defiler 1R340
4x Gnoll Runner 1C313
2x Sacrifice 1C270
4x Sidestep 1C271
4x Gnoll Scout 1C314
4x Assault 1C237
3x Disable 1U242
4x Reclaim 1C249
3x Mana Sieve 1C102
4x Orc Fanatic 1U329
2x Decoy 1C241
Quests (4):
Spokes of Tarton's Wheel 1U64
Exterminate the Vermin 1U229
Gharin's Note 1U231
Collecting Gnoll Bounty 1U227
Avatar (1):
Avatar Name: Argeey
Attack: 1
Defense: 2
Health: 9
Race:Wood Elf
Game Text: At the beginning of your main phase, you get +1 power for each quest
where you have at least one level token.
The Tournament Deck - 10/02/2007
Competing at the top level in both EverQuest and Legends of Norrath,
Wiznut is truly a master player. He bested a field of 752 players this past
Sunday, including a head-to-head match with the top rated player in the world!
After his victory he agreed to share with you the strategy behind his winning
deck.
"The main premise behind my tournament deck is to kill off the opposing avatar with creature zerg. This is best done with either 0 quests or 1 completed at the most. It is not uncommon to get 2-3 round kills with this deck."
"The ideal draw on this deck consists of a Reclaim, Intensify, Igneous Adept, Terror Wraith, Thought Defiler, and a Pierce. Whether I get the first turn or not, I will play the Reclaim and Intensify to get 2 abilities out and have 3 power to spend still. This guarantees me 4 power on the next turn, and 6 power on the third (baring Disables)."
"If I do not draw Reclaim and Intensify, I will either play Igneous Adept with a Pierce for 4 damage first turn, or a Thought Defiler unexerted to build up a defense on one side of the board. My goal within the first couple turns is to have all of my creatures that I play live through each round, unless I see the possibility of 2- or 3-rounding an opponent."
"Within the main strategy there are multiple, simple combos built in. Dealing Orc Fanatic damage to Gnoll Soothsayer in order to draw a card, continually exerting Depart to attack twice every turn for 3 initial power, etc. All the cards included in this build are meant to work with one another; no single card is the beat all. Such as 3 Fallen Chieftan, and a Thought Defiler played to the Collecting Gnoll Bounty quest, yield a 5 damage bonus Thought Defiler!"
"Although for its strengths, this deck does have weakness. The Wood Elf avatar has an extremely weak defense and can fall easily to a well built avatar assault deck. A well built defensive deck that can buy time to build up power while taking away my level tokens at quests can be equally difficult to overcome."
"I'd just like to add that my experience in Legends of Norrath tournaments have been some of the most exciting days I've spent in EverQuest. Between raiding with my guild, Final Horizon on one screen (and beating Beltron for a Stromm first!), and being on the edge of my seat over which card my opponent is going to play next on my other screen, I can't say my heart has ever beat so hard!"
Wiznut's winning deck from the 752-player tournament on 9/30
Draw Deck (50):
4x Fallen Orc 1C304
2x Sunstrike 1R85
2x Roaring Flames 1C104
4x Pierce 1C268
2x Sidestep 1C271
2x Gnoll Scout 1C314
3x Fallen Chieftain 1R303
2x Terror Wraith 1U339
1x Orcish Swordmaster 1U332
4x Igneous Adept 1C109
3x Shock of Fire 1C81
4x Reclaim 1C249
1x Steel Dagger 1C262
2x Sacrifice 1C270
2x Orc Fanatic 1U329
1x Depart 1R68
4x Intensify 1C74
1x Sunder 1U274
3x Thought Defiler 1R340
1x Rotting Ghoul 1R335
2x Gnoll Soothsayer 1R316
Quests (4):
Gharin's Note 1U231
Seek the Adventurer's Stone 1U234
Beware of Ogres 1U226
Collecting Gnoll Bounty 1U227
Avatar (1):
Avatar Name: Wiznut7
Attack: 1
Defense: 2
Health: 9
Race:Wood Elf
Game Text: At the beginning of your main phase, you get +1 power for each quest
where you have at least one level token.
Upgrades to the Account Maintenance SystemArticle -
10/01/2007
Saturday, September 29th
Legends of Norrath Constructed Stress Test Tournament
11:00 AM Pacific Time (server time)
Entry Fee: No Entry Fee
Create your best deck using the cards in your collection and bring it to the
tournament.
1st place wins a loot card of their choice!
2nd – 4th place will each receive 3 booster packs
5th – 16th place will each receive 1 booster pack
One random participant out of every ten participants who complete the
tournament will also receive a Legends of Norrath booster pack.
Sunday, September 30th
Legends of Norrath Constructed Stress Test Tournament
11:00 AM Pacific Time (server time)
Entry Fee: No Entry Fee
Create your best deck using the cards in your collection and bring it to the
tournament.
1st place wins a loot card of their choice!
2nd – 4th place will each receive 3 booster packs
5th – 16th place will each receive 1 booster pack
One random participant out of every ten participants who complete the
tournament will also receive a Legends of Norrath booster pack.
公式テストが復活していました。
※今回は参加できませんでしたが、無事に最後まで稼動したそうです。
*You must be registered to play in tournaments. To do this you must purchase at least one booster pack or starter deck in the Legends of Norrath Store.
Upgrades to the Account Maintenance
SystemArticle - 10/01/2007
http://forums.station.sony.com/strategygames/posts/list.m?topic_id=4795
On Tuesday, September 25, Sony Online Entertainment brought all of its games
and services down for approximately 14 hours. While we did everything we could
to make people aware of the pending downtime as early as possible, some SOE
gamers have expressed confusion about what exactly we did that day.
新しいアカウント管理システムが導入されました!
詳細はリンク先で。