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<rules>
<rule name="魔法使用時">
	<conditions/>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_against" distance="1500" run="true" timeout="5000"/>
			<cmd name="move_against" distance="1500" run="true" timeout="5000"/>
			<cmd name="move_against" distance="1500" run="true" timeout="5000"/>
			<cmd name="move_against" distance="1500" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="target_magic_prepare"/>
</rule>
<rule name="オン 遠距離使用時">
	<conditions>
		<condition name="skill_preparable" pet_skill="firstaid"/>
	</conditions>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="false" radius="100" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="aimed"/>
</rule>
<rule name="オフ 遠距離使用時">
	<conditions/>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="aimed"/>
</rule>
<rule name="オン 接近使用時">
	<conditions>
		<condition name="skill_preparable" pet_skill="firstaid"/>
	</conditions>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="false" radius="200" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="target_skill_prepare"/>
</rule>
<rule name="オフ 接近使用時">
	<conditions/>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="true" radius="200" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="target_skill_prepare"/>
</rule>
<rule name="オン 走り">
	<conditions>
		<condition name="skill_preparable" pet_skill="firstaid"/>
		<condition name="target_state" state="run"/>
	</conditions>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="false" radius="100" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="now_targeting"/>
</rule>
<rule name="オン 主人負傷">
	<conditions>
		<condition name="skill_preparable" pet_skill="firstaid"/>
		<condition name="master_damaged_life_greater" life="20"/>
	</conditions>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="false" radius="100" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="now_targeting"/>
</rule>
<rule name="オン 歩きor止まり">
	<conditions>
		<condition name="skill_preparable" pet_skill="firstaid"/>
	</conditions>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="false" radius="100" run="false" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="now_targeting"/>
</rule>
<rule name="オフ 走り">
	<conditions>
		<condition name="target_state" state="run"/>
	</conditions>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="now_targeting"/>
</rule>
<rule name="オフ 主人負傷">
	<conditions>
		<condition name="master_damaged_life_greater" life="20"/>
	</conditions>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="now_targeting"/>
</rule>
<rule name="オフ 歩きor止まり">
	<conditions/>
	<pattern>
		<param_decl/>
		<sequence>
			<cmd name="move_around" clockwise="true" radius="100" run="false" timeout="5000"/>
		</sequence>
	</pattern>
	<event name="now_targeting"/>
</rule>
</rules>
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