連動型FB弾幕Ⅱ
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<rules> <rule name="暴発防止"> <conditions/> <pattern> <param_decl/> <sequence/> </pattern> <event name="attack" pet_attackable_skill="firebolt" down="true"/> </rule> <rule name="暴発防止2"> <conditions/> <pattern> <param_decl/> <sequence/> </pattern> <event name="attack" pet_attackable_skill="basic" down="true"/> </rule> <rule name="主人がヒーリング→何もしない"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="wait" min="1000" max="1000"/> </sequence> </pattern> <event name="master_skill_prepare" event_skill="healing"/> </rule> <rule name="主人スキル準備連動FB"> <conditions> <condition name="skill_preparable" pet_skill="firebolt"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="stack_skill" stack_magic="firebolt" charge="1"/> </sequence> </pattern> <event name="master_skill_prepare" event_skill="all"/> </rule> <rule name="主人攻撃連動発射"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="process_skill" target="enemy" timeout="5000"/> </sequence> </pattern> <event name="master_attack" master_skill="all"/> </rule> <rule name="アタック3打"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="basic" down="false"/> </rule> <rule name="FB→FB"> <conditions> <condition name="skill_preparable" pet_skill="firebolt"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="firebolt" down="true"/> </rule> <rule name="FB→アタック"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="firebolt" down="true"/> </rule> <rule name="アタック→FB"> <conditions> <condition name="skill_preparable" pet_skill="firebolt"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="basic" down="true"/> </rule> <rule name="アタック→アタック"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="basic" down="true"/> </rule> </rules>