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<rules> <rule name="教導終了"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="move_against" distance="500" run="true" timeout="5000"/> <cmd name="wait" min="10000" max="10000"/> <cmd name="wait" min="10000" max="10000"/> <cmd name="wait" min="10000" max="10000"/> <cmd name="wait" min="10000" max="10000"/> <cmd name="wait" min="10000" max="10000"/> <cmd name="wait" min="10000" max="10000"/> </sequence> </pattern> <event name="master_skill_prepare" event_skill="defence"/> </rule> <rule name="被弾-非ダウン-攻撃"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="attacked" master_skill="all" down="false"/> </rule> <rule name="タゲ中-攻撃"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="now_targeting"/> </rule> </rules>