Legend of Norrath Winner's Choice Tournaments Weekend 12/1-12/2 -
11/30/2007
Don't miss theLegends of NorrathWinner's
Choice Constructed Tournaments happening this Saturday and Sunday, December 1st
and 2nd, at 10AM PST and 5PM PST! Check out ourEvents Calendarfor more details. See you there!
Event Feeアリ、賞品アリなので特に解説なし。
TCGPlayer.com Forsworn Preview: Runaway Clockwork
- 11/30/2007
TCGPlayer.com will be featuring a preview of
theForsworncardRunaway Clockworkthis week, with an article by
Evan "Heimlich" Lorentz. Be sure tocheck
it out!
TraitはConstruct…Clockwork SpiderもAnimalですし、Clockworkも種族としては成立してないようです。
ともあれ、リスキーながらコスト効率もいいのがClockworkのいいところ、でしょうか。
ここで、ようやくClockworkが出てきましたが…もしかすると、SoF※絡みでMeldrathなんかも出てくるかも?
※Shard of Fear…ではなく、Secret of Faydwer。EQ1の最新拡張で、Meldrathが機械要塞か何かを建造してるようです。
Get the First Legends of Norrath Forsworn card -
available on December 3, 2007! - 11/29/2007
With the release of Forsworn just around the corner, we are giving players the
opportunity to leap into Forsworn gameplay with the Froglok Herbalist. This
powerful new unit features a brand new addition to Legends of Norrath – the
Froglok race, as well as the Reinforce keyword (which allows this unit to jump
to other quests in time of battle). These amphibious flower pickers are the
perfect compliment to your Legends of Norrath dominance!
Froglok Herbalist
The Froglok Herbalist can be yours for a limited time from the Legends of
Norrath store between Monday, December 3rd at 3:00 PM PST and Monday, December
17th at 3:00 PM PST. Every three (3) Oathbound Booster Packs purchased will add
one (1) copy of the Froglok Herbalist (2P1) digital promotional card to your
Legends of Norrath online collection.
May the valor of Mithaniel Marr shine upon you!
Froglok Herbalist入手方法:
12/4 8:00~12/18 8:00(日本時間)の間、Oathboundのブースターを3パック購入すると1枚貰えます。
注意!3パック以下の購入の累積(2枚+1枚等)では適用されないようです。
Forsworn第一号(Promoですが)を手に入れるチャンス?・・・です。
1枚いくら、と考えなければカードの性能自体はなかなかのものなので、最悪Trade入手しておいても損はないです。
いっそこれをPromo Weekendで出しておけばポイント高かったんですが。
Forsworn Unit Week: An Elf of a Different Color -
11/29/2007
by Evan "Heimlich" Lorentz, Game Designer at SOE Denver
In the Oathbound set, all units with the Elf trait were light. Conceptually,
the designers thought of all these units as High Elves. But of course, the
world of Norrath is home to other kinds of Elves -- and we had an eye on a
future that would allow us to include those others in Legends of Norrath as
well.
If you've been keeping up with the Forsworn previews so far, then you've
already seen the opposite end of the spectrum. The Dark Elf Noble is one of
several Dark Elves in the set. As you might expect, they're all shadow. But
what about the happy medium filled by neutral units? Forsworn has
representation in this area as well, in the form of Wood Elves. Here's a
sample:
Wood Elf Ranger
You may not be able to afford the 3 power to "shoot one of the Ranger's arrows"
on every single turn, but let's face it -- it costs a fair amount of power
because the ability is really useful. This is one of a very small number of
cards able to deal damage outside of combat repeatedly (not just one time). The
Ranger can be used to surgically take out a wounded or low-health unit before
you begin a combat -- or in situations where engaging in combat with your
opponent is not the best strategic choice. And note that the Ranger doesn't
have to exert to use this ability. Later in the game, when you have more power
at your disposal, you might even find situations where you'll fire off more
than one shot in a turn.
Thanksgiving Tournament Marathon Weekend -
11/20/2007
Legends of Norrath will be thanking players over
the extended Thanksgiving weekend by rewarding them with extra packs and
loot!
Between 5:00 PM PST on Wednesday, November 21st and until 12:00 AM PST on
Monday, November 26th players can accumulate an overall tournament score based
on their win/loss record in tournaments (3 points for a win and 1 point for a
loss). To earn points during this marathon, simply participate in any
tournament over this holiday weekend. Draft, Constructed, Highlander or No-Rare
format all count toward earning points. The top two players with the highest
overall tournament points (not rating) during the marathon weekend will receive
a loot card of their choice!
As an added "thank you", we are increasing the rewards to our marathon
tournament players. Each "Holiday Bonus" tournament during this Thanksgiving
holiday marathon weekend will reward each player in the tournament with one (1)
Oathbound booster pack! Head over to the Tournaments Lobby to build your
tournament point score today. Have a Happy Thanksgiving from the entire Legends
of Norrath Team!
これもThanksgiving関連。当日少しだけ除いてみましたが、Tournamentロビーはなかなか盛況なようでした。
(時間がなかったのと、Feeの発生があるかどうか確認できなかったため、具体的な内容はチェックしていません。)
Tech and Accounts/Billing Support limited during
Thanksgiving Holidays (Thursday, November 22nd and Friday, November 23rd) -
11/19/2007
This Thursday and Friday, November 22nd and 23rd, Technical and Account/Billing
staffing will be limited to email support. Please visit the support site
athttp://www.station.sony.com/en/support/to
submit your inquiries.
Your opponent's best chance of dealing with the Wood Elf Ranger is to attack it on his own turn. But then, even this could prove challenging because he has the Sentinel keyword. Every unit your opponent plays while trying to amass attack will only help the Ranger's defense. And when your turn comes around, you'll be able to use that archery ability to take out that new opposition.
Discuss this article in theforums.
・・・そういえば、WoodだろうがDarkだろうがTraitは"Elf"なんですね。
Fallen ChieftainみたいなTrait強化はないかもしれません。
Forsworn Unit Week: Oozes and Ahhs -
11/28/2007
By Chuck "Shocho" Kallenbach, Game Designer
I bet when you first heard about the new Forsworn expansion set, you thought to
yourself, "Gee, I hope there are lots of new unit types and traits. Like maybe
some Oozes!" No? Really? Man, I thought they were pretty popular.
At any rate, the tradition of semi-autonomous piles of glop goes back a long
way. Of course there are movies like The Blob, and a certain ground-breaking,
paper-and-pencil roleplaying fantasy game featured a collection of mobile goo
that did all kinds of fun things.
When we design a new game, there's always a period of random, crazy card
design. There were dozens of card ideas generated for Oathbound that didn't
make it into that first set. A few of them had effects triggered by
self-destruction, and many of those became Goblins in Forsworn. But a select
few that worked in different ways were deemed similar enough to get a trait,
and the Oozes were born.
If you're a player who becomes sentimentally attached to his units, or somebody
looking for sturdy types to roadblock, then Oozes are not for you. You won't
get the full effect of these globs unless you kill them off. Of course, as in
many things, timing is everything.
Grimy Ooze
The Ooze of the Grimy variety is handy against a rush of small units. If you
can find a quick way to destroy it, you can clear away one whole side of the
playmat. I like to use the Grimy Ooze with the Iksar avatar text that lets me
exert to damage one of my units to draw a card.
I play the Ooze, whack it with my avatar, and then launch a raid that I plan to
lose. Just don't exert the Ooze for attack, and you'll be sure not to win and
be able to spray grimy goodness all over the place.
There are other Oozes in the set that punish your opponent for completing
quests and even destroy an opponent's weapon. Another bonus from the art
direction standpoint is that the artists had a fun time with the Ooze
illustrations, providing us with some new and different looks for units in
Forsworn.
Discuss this article in theforums.
"種族"としての追加はFrogloks、Goblins、Dark Elves、Wood Elvesだと発表されていましたが、
言われてみればこういうアプローチもある、ということなんですね。
上記4つ"だけ"、とも言っているわけではありませんし。
Legends of Norrath Promo Weekend 11/30-12/2
-11/27/2007
Calling all EverQuest® and EverQuest® II players! What's more fun than
defeating opponents in your game and picking up Legends of Norrath™ booster
packs, starter decks and combo packs? Well, how about the opportunity to get
even more of them?
Introducing the next Legends of Norrath Promotion Weekend, set to begin at 2PM
(PST) Friday, November 30, 2007 and conclude at 11:59PM (PST) on Sunday,
December 2, 2007. During this special weekend, EQ and EQII players should not
only enjoy an increased rate of card pack drops, but will have the opportunity
to obtain two brand new cards: Laricel the Gatekeeper (1P6) and Skyshield
Maiden (1P7):
Laricel the Gatekeeper(1P6)
Skyshield Maiden(1P7)
For now, these two new cards will only be available during this three-day
promotional weekend, so don't miss out on the chance to get them!
It's not only a great time for current Legends of Norrath players to score big,
but also the perfect opportunity for EQ and EQII players to come see what all
the buzz is about with this great new addition to the universe of Norrath. It
will be a blast - especially with an increased opportunity to loot some great
cards!
So combat those EQ and EQII enemies this weekend and loot, loot, loot! Then use
your card bounty to continue on your way to becoming the ultimate Legends of
Norrath player!
See you there!
12/1 7:00~12/3 16:59(日本時間)の間、以上のPromo Card2枚がDropします。
Forsworn前に来て、ちょっと強力なUnitが出てきました。
Maiden4姉妹の最後の一人と、Forswornに先駆けて登場するDark ElfのUnit、というのも渋い選択です。
LaricelはLegend扱いですが、Forswornで追加されるGormung the
Cruel同様、LoNのシナリオアバターとしての登場しか確認できませんでした。
※12/3追記…(昨晩時点で)Posted Tradeを見た感じ、今回はかなりDrop渋いようです。
Forsworn Unit Week: Goblins, Powerful Perishables
- 11/27/2007
By Paul "Merakon" Dennen, Senior Game Designer
The majority of the action in Forsworn's single-player campaign takes place in
the Lavastorm Mountains, a region in northeast Antonica. Once the design team
made that decision, we looked for new unit types from that region that we could
incorporate into Legends of Norrath . Goblins immediately stuck out as a good
choice, as they are the primary residents of Solusek's Eye, a lava-filled
dungeon that is present in both EverQuest and EverQuest II .
We liked bringing in goblins to the LoN card game because we thought they were
a good thematic fit for a type of mechanic that Forsworn would introduce:
gaining a beneficial effect when your unit is destroyed. In Oathbound , there
is only one unit, Cloudsong Maiden , with a death-triggered effect, and her
effect can be as much a drawback as a benefit. In contrast, the death-triggered
effects of the Goblins in Forsworn will almost always be a good thing for you.
One example of is with today's preview card, the Fire Goblin Scout .
Fire Goblin Scout
With cost and combat attributes very similar to Oathbound's Terror Wraith, this
unit is no chump in battle, especially when attacking. His death trigger can be
very interesting. The obvious use would be a way to expedite your own questing,
but be warned that the only time that you can finish a quest is during your own
quest phase after you choose a quest. What this means is that if the Fire
Goblin Scout is destroyed during your main phase, and you place the last level
token needed for that quest, you will not immediately be rewarded with
completion of that quest. On the other hand, if you can trigger its destruction
during your own quest phase, that level token might be a difference maker.
Fighters can do that with Whirlwind Attack, and all archetypes have access to
Brutality which could do the trick.
Another use for the Scout's triggered ability would be in combination with a
quest where you'd love to have a level token but you'd rather not complete. For
example, as a priest you could play with Severed Paw of Opolla and drop your
scout there to do some damage and then give yourself some power after your
opponent counterattacks.
In addition to introducing Fire Goblins from Solusek's Eye, Forsworn will also
feature units from the goblin city of Runnyeye, located in the Misty Thicket
region of Antonica. Whether Fire or Runnyeye, one thing is almost assured:
goblins will shake up the Legends of Norrath game with their perishable
powers.
Discuss this article in theforums.
ゴブリン、と言えば今も昔もトリッキーな能力が魅力です。
ゴブリン気球部隊、ゴブリン穴掘り部隊…デザイン担当者が"分かってる"人だといいんですが。
Forsworn Unit Week: Frogloks, Children of Marr -
11/26/2007
By Chuck Kallenbach
Frogloks believe themselves to be the Children of Mithaniel Marr. The god of
valor bestows upon them a strong sense of honor. They are morally virtuous and
good-natured, and in Legends of Norrath such qualities are found in cards that
have light faction.
Compared to the Barbarians, another light group of units, you'll find the
Frogloks to be much more civilized. There are no Frenzy or berserker damage
bonuses to be found amongst our new amphibian friends.
Like the Dwarves, you'll find the Guardian keyword on a couple of Frogloks.
With a strict comparison of attributes, your new Froglok buddies are more like
Dwarves then they are like Barbarians. Therefore, these followers of Marr will
fit well into any of your decks that feature units that protect your
avatar.
A total of eight different Froglok units are in the Forsworn expansion set,
including one Legend. Several themes are found in just those eight cards, but
the major new one is showcased on our preview card today, the Froglok
Commander.
Froglok Commander
Let's examine that game text more closely. The white circle denotes that you
won't be able to use the Commander's game text at all unless your avatar has
become light. Once you've done so, he provides a terrific bonus of +1 defense
to all Frogloks.
When we say "all," we mean "all." The Commander gives that bonus to himself. He
gives that bonus to all your Frogloks. He even gives that bonus to every
Froglok unit that belongs to your opponents! What a generous guy!
Makes you wonder if there are bonuses like this on some of the other Frogloks
in Forsworn. What could they possibly be? Could they provide bonus attack? Or
bonus health? Bonus damage? What are the possibilities with lots of Frogloks in
play at the same time? Or even with two Froglok decks facing each other? Good
thing we have a computer on hand to keep track!
Another theme introduced in Forsworn is carried out on a few of these Froglok
units. Remember last week when Evan told you about the new keyword Reinforce?
He hinted that some light units also have this kind of mobility – those units
are Frogloks. Not only are they tough opponents for raiding decks or questing
decks with boosting game text and solid defense attributes, they can use
Reinforce to go where they're needed most.
Discuss this article in theforums.
ForswornでのFroglokは"新モデル(EQ2モデル)"のようです。
"A total of eight different Froglok units are in the Forsworn expansion
set"
→Forswrnに含まれるFroglokのUnitは8種類。
Forsworn・・・いよいよです。
Phone and Live Chat Support will resume on Monday, November 26th from 10am
to 7pm.
Thanksgiving(感謝祭)ということで、サポートが制限されていたようです。
Forsworn Keyword Week: Reinforce -
11/21/2007
by Evan "Heimlich" Lorentz, Game Designer at SOE Denver
This is the final installment of Keyword week. (As mentioned on Monday, we'll
be away Thursday and Friday for the American Thanksgiving holiday.) I have one
last keyword from Forsworn to show you, and one more chance to talk about how
keywords can be good for the game.
Reinforce to be Reckoned With
Before you take a look at today's preview card, you'll want to learn about the
new Reinforce keyword: "Whenever combat is about to begin involving a friendly
unit at a different quest, if your unit with Reinforce is ready, you may move
it to that quest."
In short, a unit with Reinforce is, in many ways, a two-for-one. Defensively,
you can't respond to a raid against your avatar using Reinforce, but you can
make three units act like four units -- that's one regular unit at each quest,
and a Reinforce unit to shift between the two as necessary. Offensively, you
don't have to worry about playing a Reinforce unit at "the wrong quest." If you
manage to punch through your opponent's units for a chance to raid against his
avatar, it won't matter which quest that happens at -- the Reinforce unit can
move to be there.
Here's one such unit:
Dark
Elf Noble
Not only can the Dark Elf Noble move between quests as you see fit, he deals 1
damage to an opposing unit in each battle he comes running to from next door.
He's like a reusable Barbarian Butcher!
Exploring New Frontiers
In discussing keywords so far, we've talked about how they enable ideas that
might be "easier done than said," and how they enable cards that are as simple
to understand as "no game text" cards, while still bringing the strategic depth
of game text. The Dark Elf Noble represents a both a fusion and an evolution of
those two ideas.
If you ignored the keyword on the Dark Elf Noble and just read the remaining
game text, the card wouldn't really work. You could punish the occasional
opponent for using Decoy or Intimidate against you. You could pull off the odd
combo with Depart or other such cards. But on the whole, there isn't a lot of
unit movement in Legends of Norrath. (Well, not yet, anyway.) Which means that
without the idea of Reinforce, the game text of the Dark Elf Noble is
essentially not doable.
With Reinforce, however, there are potential new cards to be created -- not
just because the keyword itself makes a big idea simple, and not just because
new "almost blank" cards can be created that have the keyword, but because the
keyword can be connected to other game text we couldn't otherwise design. Sure,
we could have written out how Reinforce works, and then written out the rest of
Dark Elf Noble 's text too -- but not only would that have been a tight fit for
words on the card, the raw number of those words would have made the whole idea
look a lot more complicated than it really is. And would we want to put a dozen
cards like that into the set? Not really.
There are a few units in Forsworn with just the Reinforce keyword and nothing
else. But there are also plenty that, like Dark Elf Noble, have something more
to go with it -- all units that are really only possible because we had the
keyword. You'll find these units split across Shadow and Light, with the Shadow
units being mostly Dark Elves and the Light units mostly being.... a topic for
another day.
Discuss this article in theforums.
Reinforce:それを持つユニットが置かれたクエストではない、もう一方のクエストで戦闘が開始されたとき、
そのユニットがReady状態ならば、それをそのクエストに移動させてもよい。
攻めにも守りにも心強い能力です。ユニットの性能によって使いどころも・・・
Forsworn Keyword Week: Sentinel -
11/20/2007
by Evan "Heimlich" Lorentz, Game Designer at SOE Denver
In his article yesterday, designer Paul Dennen mentioned that one great reason
to employ keywords in Legends of Norrath is that it allows more involved
concepts like Overwhelm to be conveyed simply. He also promised more insights
into the use of keywords as we continue to unveil more Forsworn cards this
week... and that falls to me.
The Best of Both Worlds
Regardless of whether the idea behind a keyword is more sophisticated like
Overwhelm (having the most units at the place and time you apply an ability),
or simpler like Frenzy (+1 attack until the end of the turn each time you play
a card), the fact that the idea is summed up in a single word is another
benefit of using keywords. In other words, they expand the possibilities of
what can be considered a "basic" card.
If you look back at Oathbound, you'll find a few units without any game text,
like the Barbarian Veteran and Dwarven Soldier. And just because they have no
game text doesn't mean these cards are unpopular -- Fallen Orc and Everfrost
Grizzly fall into this category as well. It's important to have some cards like
these in the game. Not every card has to assault the brain with five lines of
complicated game text for a match to be interesting, and every once in a while,
the mind could use a short rest. But at the same time, you can't really have a
lot of cards like these.
For one, there's an actual limit on how many such cards we could create.
Admittedly, it's not so low a limit to cause worry, but there are only so many
combinations of cost, attack, defense, damage bonus, and health. And though you
could theoretically offer a light, neutral, and shadow version of each of those
possibilities, you'd eventually get into reruns.
Secondly, while a few "blank units" won't make the game less interesting, too
many of them probably would. A Fallen Orc is great and all, but how much more
fun is it to walk the line between Shadow and Light and play one in combination
with a Galebreaker Maiden? Game text is interesting. It deepens the game. It
makes you think.
Keywords are a way to enjoy the best of both worlds. Several units in Oathbound
were "only mostly blank," thanks to the presence of a single keyword -- units
like Wild Barbarian, Dwarven Gladiator, and Dwarven Sentry, among others.
Because players can learn quickly what Frenzy, Guardian, and Protector all
mean, these cards are as quick to "grok" as their textless cousins. But because
those keywords actually carry some game text in them, they can have the kind of
greater strategic impact on the game that a "non-blank unit" has.
Nutritious and Delicious
So with that background, let's get to the new card!
Tellurian Recruit
You can see the one side (call it "the nutritious side") of what I've talked
about immediately. This is a very clean and simple card that doesn't hurt your
brain: it's a cheap pet for your Mage deck with some nice health.
But when you learn what "Sentinel" does, you'll enjoy the other side (call it
"the frosted side") of the keyworded unit. Sentinel means: "Whenever an
opposing unit is played at the same quest, your unit with Sentinel gets +2
defense until the end of the turn." And just like that, the strategic
possibilities expand. Every time your opponent plays a new unit to try and
overpower the Recruit, it pulls farther away for the turn. In many situations,
your opponent won't be able to raid to kill the Recruit in a single turn; he'll
have to do his damage with his own avatar during the quest phase, or play units
now to be used next turn.
This and other units with Sentinel actually prefer an opponent using lots of
cheap units rather than a few expensive ones. They don't get so demoralized
when the Howling Frost Giant shows up. And they just point and laugh at
Restless Bones. They are in some ways the defensive mirror of Frenzy. With
several new Sentinel units to choose from, Forsworn will offer many new
possibilities to a player looking for a more defense-oriented deck
strategy.
Soon, you'll become as familiar with Sentinel as you are with the game's
existing keywords, and you'll be enjoying the "nutritious side" and the
"frosted side" together. Breakfast.... er, I mean... card game nirvana!
Discuss this article in theforums.
Sentinel:同じクエストに相手Unitがプレイされた場合、ターン終了時までDefenseに+2の修正を受ける。
出されると、どうしても後手に回らざるを得なくなるイヤな能力です。
Forsworn Keyword Week: Overwhelm -
11/19/2007
By Paul Dennen, Senior Game Designer at SOE
Denver
Keyword Week
Welcome to keyword week. This week, we're going to talk about the new keywords
that are introduced by the Forsworn expansion. The shortened week of articles
(we'll be taking off Thursday and Friday for the American Thanksgiving holiday)
works quite well for keyword week because there are only three new keywords in
Forsworn.
In addition to revealing the new keywords and some cards associated with them,
we're also going to talk about some different reasons why keywords are a good
thing for Legends of Norrath.
Bundle Up
The first reason that keywords are a good thing is that they allow us to write
cards that we otherwise wouldn't. I presume you've heard the phrase "easier
said than done." Well, the way that I look at some keywords is "easier done
than said." The idea behind the keyword is something that isn't that hard to
understand, nor to remember, but to write it all out on a card would take a lot
of words. It gets even worse if the concept is something that you want to use
on multiple cards.
Today's keyword, Overwhelm, is a good example of "easier done than said". The
definition of Overwhelm looks like this: "Whenever you apply an ability with
Overwhelm at a quest where friendly units outnumber opposing units, place an
additional level token at that quest." That's a lot of words. Certainly too
many to be pasting onto a large batch of cards. But it's a concept that you can
wrap your head around pretty easily, and it's not that hard to remember. Thus,
the power of the keyword's association of the concept with a single word. The
word itself is a key that unlocks a greater meaning. Keyword. Makes sense.
Early Power
Time for today's first spoiler card:
Overpower
Overpower is a simple little card with small numbers but potentially huge
ramifications for the game. Consider that in Oathbound, no ability card that
costs less than 2 power has more than 1 level. Overpower, because of the
Overwhelm keyword, has the potential to effectively be a level 2 ability. When
I play with Oathbound, on turn one what I typically look in my hand is a level
2 ability that I can play, so that I can complete a level-2 quest on my second
turn for a reward. Sometimes it's an ability that costs 2 power. In that case,
I look to see if I have a cheap unit to accompany it. For example, Jolting
Blades and Dwarven Sentry makes for a solid turn one opening. Now with
Forsworn, if I am playing with Overpower, I can potentially play a 2-cost unit
on turn one and still threaten to finish a quest on my second turn. I can also
open with Overpower and two 1-cost units which gives an even greater chance to
trigger the Overwhelm bonus token.
Outta My Way
You'll find that the abilities in Forsworn that have the Overwhelm keyword are
generally associated with battle. Here's one of two Mage abilities with the
Overwhelm keyword:
Phantasmal Charge
Based on EverQuest II 's illusionist spell, this ability gives the Mage player
a boost in each of her quest phase combats. If you can turn that attack bonus
into a victory and knock down your opponent's units so that you have the
majority, your added bonus is the opportunity to place three level tokens there
instead of two. This is the kind of ability that you might want to drag around
for a while to take advantage of its powerful ongoing effect, so sometimes your
decision whether to apply it for a bonus may be difficult.
Mix It Up
One appealing aspect of Overwhelm is that it can help achieve a questing win,
but only by having a deck that utilizes a mixture of abilities and units. If
you're using Overwhelm and find yourself up against a heavily ability-based
questing deck, for instance one that only uses the occasional unit as a minor
roadblock, you will find it easy to apply bonus level tokens. The combination
of combat pressure from your units and additional level tokens from your
abilities can give you a leg up on the competition.
Discuss this article in theforums.
Overwhelm:クエストに捧げたとき、そのクエストに置かれた自分のUnit数が対戦相手よりも多い場合、
そのクエストにTokenを1つ追加する。
コスト的にもそれなりですし、Unitも多く出るタイプのクエストデッキが流行るかも?
Join in the Station Launcher Beta Test -
11/19/2007
Simplify logging into your favorite SOE games and clean those extra icons off
your desktop using Station Launcher!
Station Launcher is a simple one-click application that securely delivers all
of your Station games, friends and community news right to your desktop. Manage
your Station gaming library like never before; it's fast, easy and secure.
Access all of your Station games in one convenient location using a unified
interface that eliminates the need to have multiple game shortcuts and seperate
logins between all your Station games. Increase your gaming library, auto
update your games even while you are playing, use Station Friends to find your
gaming friends fast and stay connected while they are playing any SOE game and
much more!
For more detailed information and to download the beta client, click on the
Station Launcher image below.
Station Launcher
Station系ソフトが一発起動出来るランチャー?
一応導入してみましたが、Station系のゲーム用ランチャー+各ゲームのフレンドリストと連動したIM、といったところです。
EQ2JEのプレーヤーとしては、以下の問題点が。
・EQ2の起動時、JEだけでなく、海外版も自動的にパッチが適用される
・IM(ゲームプレイ中のユーザーともそのまま話せます)での会話で、送信に日本語が使用できない
上の2点を除いては、拡張パックの購入や、Station系ゲーム全体に渡ってのコミュニケーション…
使いどころは”ある”んじゃないかなぁと思ってます。
Draftmania Weekend Starts Today! -
11/16/2007
Players have been eagerly anticipating the start of Booster Draft tournaments
in Legends of Norrath! To kick off the fun, Draftmania Weekend starts today at
3:00 PM PST. Once draft tournaments go live, players will begin earning Limited
ratings for the first time. The top two players with the highest Limited rating
on Monday morning, November 19 at 12:00 AM PST will each receive a loot card of
their choice! Stop by the Tournaments Lobby and join any Draft tournament to
start building your Limited rating and win some loot.
Each Draft tournament is an 8-player tournament where players "draft" the
cards from four (4) booster packs they will play in their tournament deck.
These Draft tournaments will happen 24-hours a day and be 2 of 3 Match Play
format (you have to best your opponent twice for the victory). For more details
on Booster Draft tournaments and how they work, see the article onDrafting.
Booster Draft実装!
Legends of Norrath Loot Re-roll Fridays! -
11/16/2007
It's time again for the Legends of Norrath Loot Re-roll! Every month, we'll add
two new loot cards to Legends of Norrath Oathbound booster packs. And not only
will the new loot be available in unopened booster packs, every booster pack
that's already been opened has a chance to receive one of these cards!
This month's cards:
Rallosian Claw Ornamentation(EQ1)
Vision
of Fury(EQ2)
Be sure to visit LoN every Re-Roll day to see if you've received a new loot
card.
今月のビックリd追加ルートカード:
EQ1:Claw用の装飾アイテムです。
EQ2:目から火が出ます。(ナイトメアっぽく)
今回も、LoN起動時に、過去購入したBooster分まで遡って判定されます。
もちろん、今後購入するBoosterにも封入されている可能性があります。
Forsworn Preview: Spiked War Club -
11/16/2007
By Paul Dennen, Senior Game Designer at SOE Denver
One For All
It's still technically archetype week, but since there are four archetypes in
Legends of Norrath and this is the fifth weekday, today's article is only
thinly-related to archetypes. So, today's preview is a generic card that can be
used by an avatar of any archetype. One card for all archetypes.
And All for One
Today we look at Spiked War Club, one of the generic weapons introduced by the
Forsworn expansion. Representing a weapon that just about anyone on Norrath can
use, this weapon is not only flexible in terms of who can use it, but it's
flexible from turn to turn within a game.
Spiked
War Club
Spiked War Club is an interesting Legends of Norrath card because it is a
weapon that has the ability to provide defense. All combat attributes for one
item.
When you're putting together a deck, do you ever find it hard to decide how
many defensive cards to include? Frankly, with all the fast attack decks out
there, you certainly should be considering some defenses. Well, Spiked War Club
is a nice weapon to go to when you think you could use more defense, but you
just can't figure out what cards to cut from your deck to make room for those
defenses. Sure, it may not have the damage-dealing power of the Black Bone
Dirk, but the potential to summon extra total defense in a time of need is
nothing to scoff at.
Discuss this Forsworn Preview card in theforums.
攻めるによし、守るによし・・・Forswornはこういった使い勝手のいいカードが多数追加されています。
TCGPlayer.com Forsworn Preview: Lady Vox -
11/16/2007
TCGPlayer.com will be featuring a preview of theForsworncardLady
Voxthis week, with an article by Chuck "Shocho" Kallenbach. Be sure
tocheck
it out!
Nagafen's Mate... さすがにVoxは強力です。
Forsworn Architype Week:Scout (Focus on Ranger) -
11/15/2007
By Chuck Kallenbach, Game Designer at SOE Denver
Archetype Week
Now it's time to round out Archetype Week with a peek at the Scout cards in the
Forsworn expansion. While the focus in Oathbound was on Rogues, Assassins,
Brigands, and Swashbucklers, the first expansion set provides a lot more cards
for Rangers.
Our Chief Weapon is Surprise
The popular Hidden keyword is alive and well in Forsworn. Adding to the ten
Hidden cards in Oathbound are an even dozen new ones. Those sneaky Scouts get
the lion's share with four new Hidden cards.
Wyrmsteel Shortblade
You'll notice that Wyrmsteel Shortblade has a "when you play this" action in
its game text that exerts an opponent. That's a theme that's featured on cards
like Thorny Trap and Dagger of the White Rose, and you'll see more of that in
Forsworn.
This new Scout weapon is like a 3-attack version of the Oathbound favorite
Steel Dagger. Also note that the shortblade is a Secondary weapon, allowing
your Scout to "dual wield" with another weapon in the Primary slot. You'll find
one other Secondary weapon to add to your Scout's arsenal in Forsworn.
I Shot an Arrow Into the Air
You'll find five Scout cards that have the Archery trait in Forsworn, as a part
of the ongoing Ranger theme. Three of them are abilities that have a new
"arrow" mechanic. Like shooting an arrow, each of these abilities gives you the
option of destroying it when you play it to get a special effect.
Debilitating Arrow
Debilitating Arrow, shown above, is definitely the nastiest of these new
abilities. The first 6-cost Scout ability, it has 3 levels for questing if you
choose not to use its game text. Blasting your opponent's abilities off the
playmat can buy you a turn or two against an aggressive questing deck or blow
away a key stance like Lethal Resolve, Provocation, or Focus Rage.
Something Old, Something New
Lots of other cards in this first expansion set expand the Scout themes begun
in Oathbound. These include attacking avatars, manipulating level tokens, and
adding surprise damage during combat. You'll also find a couple of new linking
abilities that mark units in a most deadly fashion, and an ability that
prevents damage outside of combat. Forsworn provides more combo possibilities
involving exerted opponents, a strategy that began in Oathbound.
More in Store
This concludes our sneak peeks at each archetype's cards from Forsworn. Of
course, we've only scratched the surface, and you'll find lots more great cards
and new combos for all four archetypes. We haven't even started previewing the
exciting new quests or generic cards (including dozens of new units) in this
first expansion set. Combine that with ten new single-player scenarios, team
play, and multiplayer raid games, and you'll find that Legends of Norrath is a
whole new game!
Discuss this article in theforums.
Dual Wield(二刀流)のためのSecondary武器、When You Play効果のついたカードの増加
奇襲に長けたScoutっぽい強化です。
Forsworn Architype Week:Priest (Focus on Nature)
- 11/14/2007
By Paul Dennen, Senior Game Designer at SOE Denver
Archetype Week
We continue our look at what kinds of things Forsworn provides for the four
archetypes in the game.
Second Nature
In Oathbound, priest cards were primarily drawn from the spells used by
clerics, templars, inquisitors, mystics, and defilers. There were only a couple
cards that were related to the nature-based priests of Norrath. Early in
Oathbound's development, we did try to incorporate many nature-flavored spells,
but we felt that we didn't have enough card slots to give everyone their
thematic due. Forsworn will now rectify the situation and bring balance to the
priest's card pool with the introduction of cards based on EverQuest's druid
and shaman classes and EverQuest II's warden and fury classes.
We decided that rather than simply writing new types of game text for these
cards, we would also add a special trait on the cards. Thus, you will find that
each card based on these classes is tagged with a nature trait. This isn't
something that you'll typically have to be concerned with, but it is a useful
tool for writing cards that push certain deck archetypes. For example, there is
at least one card in Forsworn that triggers an effect when you play another
card with the nature trait.
Ready Yourself
One card with the nature trait is an extension of a cycle of tactics that began
in Oathbound. The first two cards in this cycle were Mage's Intellectual
Superiority and Scout's Vicious Flurry. These tactics are played when your
avatar is in combat, exerted. Suddenly, you can surprise your opponent by not
only readying your avatar but getting an additional bonus.
Here's the priest card in that cycle, inspired by the EverQuest spell of the
same name that can give a druid or shaman an awesome burst of speed:
Spirit of Cheetah
The additional bonus in this case is rune-based protection. Now, I know what
some of you are thinking: if I'm playin this card to ready my avatar, why do I
need the rune? Should I follow up by exerting my avatar to win the combat?
Sometimes, that would be correct - you only want the additional exertion or the
rune. But consider that you could play this on defense during an opponent's
heavy attack, lose the combat and use the rune for that combat. But now, on
your following turn, your avatar will be ready going into quest phase, which
can be quite useful.
Love Connection
In yesterday's article, Chuck explained that one of the new concepts in
Forsworn lets you link your abilities to a target. The example he chose was
Dark Coil -- a very mean spell by the way! Today's second spoiler card, based
on an EverQuest II warden skill, shows that not all links have to be
negative:
Nature's
Respite
Have a favorite unit that you hate to see go to the discard pile? Embrace the
power of nature and protect it with Nature's Respite. Of course, the irony of
using this spell is that the "protected" unit will often find itself in harm's
way. It'll almost certainly be the first unit to be destroyed if you are
allocating damage! You may also find that Sacrifice works well in conjunction
with Nature's Respite, preventing the usual card depletion that aggressive
shadow decks normally face.
Parsley, Beasts, Ensnaring and
Thyme
There are plenty more nature-based cards to look forward to in the Forsworn
expansion. Some of them perform tricks that EQ and EQII players might expect:
buff your animals, "rooting" your enemies in place. Others provide surprising
new twists on Legends of Norrath gameplay. Playing with yellow cards has never
been so exciting -- now yellow goes green!
Discuss this article in theforums.
Nature(Druid?)方向に拡張されたPriest。
支援職としてRaidで活躍できるかも?
Forsworn Architype Week:Mage (Focus on
Necromancers) - 11/13/2007
By Chuck "Shocho" Kallenbach, Game Designer at SOE Denver
Archetype Week
It's time for round two of four, and this time we're taking a look at the new
Mage cards for the Forsworn expansion.
Necromancy for Fun and Profit
Mages are often more concerned with extracting power from the elements than the
petty squabbles between Light and Shadow. The Oathbound set provided only two
cards for each faction in the Mage archetype.
The focus in Oathbound was on Wizards, Conjurors and Illusionists, as typified
by Karlemayn's starter deck with her Dwarven Soldiers and Renew
Servantabilities. Forsworn provides three more Light cards for our frosty Gnome
hero, but the big news is on the Shadow side. The focus in Forsworn is on the
Necromancer class, with cards that drain life, raise the dead, and deal
petrifying debuffs.
Connecting the DoTs
MMOs have a concept often nicknamed 'DoT,' or 'Damage over Time.' I place a
'debuff' on you, and as time ticks by, that enchantment deals damage with each
tick. (Sometimes the buff is healing and the nickname changes to 'HoT' for
'Heal over Time.' You'll find those effects in Forsworn as well.)
Dark
Coil
Legends of Norrath now has a way to represent these kinds of effects, and it
uses a new concept called 'linking.' (Actually, the Mage card Fascinate was
doing this kind of thing before it was cool.) For example, the Dark Coil
ability shown above lets you select a victim when you play it. Then, each time
that unit's owner begins a turn, Dark Coil deals 1 damage to it. An icon
appears on the affected unit to show it's been targeted.
Of course this effect lasts only as long as both the ability and the unit are
in play. That means your selection should take into account how much health
that unit has, and how long you plan for your ability to be around. Shifting
Sight is a valuable asset, keeping all your linked abilities through your quest
phase and making sure they continue to pump out the damage.
Part of the fun in designing a turn-based card game that's based on a real-time
roleplaying game is finding ways to represent the effects of spells and items
from one type of game in the other.. We don't have a ticking clock for effects
in Legends of Norrath, so we had to find another way to represent effects over
time. I'm excited about the new linked effects in Forsworn, and you'll find
them in abilities for three of the four archetypes.
Pets 'R' Us
Do Mages get new Pets in Forsworn? Of course they do! There are three new ones,
and each is both deliciously Shadow and Undead. These traits provide
interesting combo possibilities with cards like Fallen Chieftain, Necromantic
Orb, Gharin's Note, Sacrifice, and all those lovely Maidens.
Restless
Bones
Our featured Pet here is Restless Bones, a 2-cost Pet with a welcome attack
attribute of 2 (it's good to be bad). Its game text makes it the gift that
keeps on giving, since each time you play a Restless Bones all the other copies
in your discard pile join the fray. Don't worry about playing that Sacrifice on
your Restless Bones... he'll be back in action soon enough! They don't call
them "restless" for nothing.
Shadow Is as Shadow Does
You'll find equally sinister mechanics and effects for all the new Shadow Mage
cards in Forsworn. Interested in gaining power or healing your avatar? How
about scaring away a unit or paralyzing your opponent? Those are all
possibilities with the new 'necro' cards... even though sometimes there's a
nasty cost involved. But you knew that dealing with the Dark Arts had a price,
didn't you?
Discuss this article in theforums.
Necromancer的要素の追加・・・DoT、Undeadペット
上記で見た雰囲気では、Unit戦闘に強いタイプ?
Legends of Norrath Patxh Party - Tuesday,
November 13th - 11/12/2007
Get ready for the new EverQuest and EverQuest II expansions by heading over to
Legends of Norrath with your favorite GMs! From 7:00AM PST to 10:00AM PST the
EverQuest and EverQuest II in-game support team will be on hand to chat with
players, run events, and give away bonus boosters and loot cards!
Be sure to download the stand-alone version of Legends of Norrath athttp://www.legendsofnorrath.com.
Head over to the Rallos Zek Casual Games lobby, where you can participate in
trivia challenges and get in on some bonus boosters and loot cards!
-Norrath Trivia Challenge:
EverQuest and EverQuest II GMs will try and stump players with trivia from the
worlds of Norrath. The first person to answer the question in a tell to the GM
wins an Oathbound digital booster pack. One new question every 10 minutes.
-Paladon Beatdown: Denver's very own Kyle "Paladon" Heuer will run an ongoing Beatdown challenge. Each new participant will be selected by paladon through a trivia challenge to play in a casual constructed game. Each player to defeat Paladon will receive a random loot card and 5 booster packs.
JoinanyKarana(変更されました)Casual Games lobby, where you can get
your hands on bonus boosters and loot cards by playing casual games against
other players!
-Casual Game Loot: Once per hour we will award one player who is playing a casual game with a random loot card.
-Casual Game Boosters: Once
every 15 minutes we will award one player who is playing a casual game with an
Oathbound digital booster pack.
Forsworn実装に向けてのSoE大攻勢?
13日24:00~14日3:00の間に以下のイベントが催されます。
↑時間修正しました(11/13 22:59)。
必須条件:スタンドアローン版LoNを使用していること
Rallos Zekロビー
Norrath Trivia
Challenge
-10分ごとにGMより出題される、”Norrath”クイズの答えをGMにtellし、1位のプレイヤーにBooster進呈。
Paladon Beatdown
-Casual GameでPaladonを倒せば、ランダムなLootカードとBooster5パック進呈。
Karanaロビー
Casual Game Loot
-Casual
Gameをプレイしているプレイヤー対象で、1時間に1回、1名にランダムなLootカード進呈。
Casual Game Boosters
-Casual Gameをプレイしているプレイヤー対象で、15分に1回、1名にBooster1パック進呈。
Architype Week:Fighter(Focus on Paladins) -
11/12/2007
By Paul "Merakon" Dennen
Humble Servant of Mithaniel Marr and Senior Game Designer at SOE Denver
Archetype Week
Welcome to archetype week. This week, the design team will tackle one archetype per day, presenting something new and interesting in the Forsworn expansion that was designed specifically for that archetype.
Holier Than Thine First Card Set
I think that Mithaniel Marr, Norrath's God of Valor and ultimate paladin, would be happy with the Forsworn expansion.
Paladins are holy knights and as you've already seen in the Oathbound set, cards that represent holiness tend to be light-aligned, e.g. Holy Aura. Holy Aura was a light-aligned fighter card, so clearly paladins have been represented already. In fact, Oathbound gave us the powerful Fiery Avenger sword, a card that spawned at least a few forum threads during beta. But Oathbound only laid a groundwork for paladins; Forsworn strengthens the foundation for playing a paladin avatar considerably. There are plenty of goodies for the goodies! I will also admit that my favorite deck to play so far during Forsworn playtesting has been my pally deck.
Go Quest Young Man
Some players have discovered that fighters are pretty good at questing for a
victory. Because they've got some great defensive abilities and tactics,
they're well-suited to being able to survive an aggressive opponent. They also
have some self-healing cards so that they can last long enough to cross the
questing finish line. Forsworn continues this trend, and offers powerful new
twists for paladin decks. Here's a card that mixes a little bit of defense with
a little bit of healing:
Crown of the Holy Defender
Crown of the Holy Defender is very similar to Turtleshell Helm, but with three
important differences. First, the Crown costs 1 less power to play. Considering
that this is the kind of card that you want to play as early as possible, that
can be an important advantage. But now comes the drawback: if your opponent
completes a quest, say goodbye to your lovely Crown. Still, if you find
yourself up against an opponent who doesn't care much about completing quests,
this isn't much of a drawback at all. You can also design a deck that tries to
stop your opponent from completing quests, and thus maximize the duration that
you'll be able to keep the Crown in play. The third difference is simply that
the Crown is a light card and will thus swing your faction meter toward light
faster than playing a neutral card like Turtleshell Helm.
Giddyup
One of the defining things about being a paladin on Norrath is your ability
to summon a holy warhorse for yourself. Thus, I really put a lot of effort into
coming up with a cool card representation of a holy steed for Legends of
Norrath. For most cards, the design team likes to keep things relatively
simple, focusing on one aspect of gameplay per card. But I was torn on the
simplicity vs. complexity issue for Holy Steed, because there's just so many
cool things about having a warhorse. After running a couple concepts by the
other designers and of course our in-house paladin expert Kyle "Paladon" Heuer,
here's the result:
Holy
Steed
Defensive? Sure, even if only a token 1 defense, it's there representing the
fact that sitting atop a horse makes the paladin a little harder to hit.
Fast? Yep, but only if you're utilizing light-aligned abilities. And Forsworn
gives you some low-cost level 1 light-aligned abilities, letting you gallop
through quests like butter.
Strong? Definitely. During each of your main phases, you can go romping through
the countryside to attack a group of opposing units at a quest. You can use
this to follow up an attack during your quest, perhaps punching a hole so that
your army can get through to your opponent's avatar. Or you might have had an
ability disabled by a wily opponent, an ability you were counting on to propel
you toward a quest where you need some crowd control. With a Holy Steed on your
side, you can't be stopped in your tracks quite so easily!
I'm pretty happy with where Holy Steed ended up, as it uses some relatively-simple pieces of game text to capture the feeling of riding a powerful warhorse. It also opens up the possibility of a strong new questing deck. I certainly hope you have fun playing with it once Forsworn releases. And may the glory of Mithaniel Marr be with you!
Discuss this article in theforums.
ForswornでのFighterについて・・・Paladin的な立ち回りがどういう方向性に向かうのか?
紹介された2枚からすると、どちらもQuestデッキ向けですが・・・
Boost Your Collection and Have Some Fun! -
11/12/2007
By Chuck "Shocho" Kallenbach
It's time for Booster Draft!
What's more fun than a barrel of gibbering gnolls? A new tournament format for Legends of Norrath! If you haven't experienced a draft tournament before, it's a different experience in lots of fun ways. Generally speaking, we call the two types of tournament formats "Constructed" (build a deck before the tournament from the cards in your collection) and "Limited" (receive a pool of cards to build a deck just for that tournament).
Booster draft is the first of our Limited tournament formats. It's a great equalizer, since each player draws from a smaller pool of cards than her entire collection. No matter how you do during the tournament, you'll get 60 new cards added to your collection when the booster draft is complete!
How does booster draft work?
Each player brings 3 Event Passes and 4 Oathbound booster packs (unopened). Players are given a "draft order" as if they were sitting around a table, so conceptually there's a player to your left and a player to your right.
When the draft begins, one of your packs is opened and you'll see all fifteen cards displayed. You have nearly 40 seconds to pick one of those cards. Don't worry, you can change your mind if you want, but just make sure you have one picked before the time runs out.
When all the players in the draft have picked a card, each player passes his or her pack to the left. (Of course, all the passing and pack opening is handled by your computer client. No wrestling with uncooperative foil packs!) Then you'll see a pack of 14 cards that the player to your right has already chosen one card from. Pick one from that pack, and then you'll pass that one and see another pack with fewer cards.
This procedure continues until all the cards in each pack are drafted (that's 15 picks). (The time to pick your cards decreases as you have fewer to choose from, nearly 40 seconds for the first card of the pack to a little under 3 seconds for the last card in a pack). Once the first pack has been drafted, you'll open your second pack, and that pack passes to the right. The direction of passing the packs alternates with each pack, so you get a chance to get some idea what both players next to you are choosing. That's part of the strategy of booster draft!
How do I build my deck?
When you've drafted all four packs, you'll have 60 cards total to build your
40-card draft deck from. You'll enter a special Limited Deck Builder that shows
only the cards you've drafted and ten extra cards that are used only in draft
tournaments. Each player has 10 minutes to put together a complete draft deck.
Make sure you save your deck when you're done by clicking the "Ready"
button.
North
Karana
There are four default "Karana" quests provided, one for each level of 2, 4, 5,
and 6. You can use these quests to build your deck if you didn't draft any
quests while opening packs. Watch out though, because each one deals 1 damage
to your avatar when you play it. It's a good idea to pick up quests during the
draft so you won't get killed off by one of your own Karana quests!
MageScout
You can't create your own avatar to use in a draft deck, and you can't draft
one because there are no avatar cards in booster packs. We provide six special
avatars for draft that allow you to play two archetypes in the same deck. There
is one for each combination of two archetypes, like the Mage-Scout card shown
above. You can build your deck with generic cards and add in any cards from the
two archetypes you've selected. That means you can create terrific new combos
in draft that aren't even possible in constructed play!
If you have trouble making your 40-card deck even using cards from two archetypes and generic cards, then you can add cards from other archetypes. But if you must do this, you should try to avoid playing them because your avatar will take 2 damage for each one you play!
Let the tournament begin!
Once all players have built and saved their decks, the tournament begins. At this point it's just like a regular Swiss tournament, with random pairings for the first round and then matching up by tournament points after that.
In between rounds, you can return to the Limited Deck Builder and swap out cards to improve your deck if you like. You'll be limited to only the cards you've drafted and the twelve special draft cards, of course.
How do I know what to draft?
Booster draft tournaments require a different mind set than you use when building a constructed deck. You have to be flexible and creative, while still having a plan to build your deck. If you go into the tournament planning to play your two favorite archetypes, you may be disappointed when there are no good cards for them in the packs you draft from.
Knowing the card set well is an asset in booster draft. Sure, you can have fun and get lots of new cards for your collection by drafting only loot cards, foils and rares, but it will be hard to build a deck from those cards. Rare cards are generally narrow in utility, meaning they don't fit into a lot of different decks. Remember, you'll see many more commons and uncommons than rares in a booster draft.
You should also pay attention to what other players are drafting. How can you tell? If the player to your right keeps passing packs that have few Fighter cards, then that might be one of the archetypes she's drafting. You can learn a lot about the two players next to you by paying attention to what cards seem to be missing when they pass you a pack.
Sometimes it seems like nobody is drafting a particular archetype. Does that mean you should change your plans in mid-draft and jump on that bandwagon? These are the kind of exciting, on-the-fly decisions encountered only in a booster draft format.
What kinds of deck strategies are successful?
Since a booster draft deck is not as focused as a constructed deck, different kinds of strategies and combos are effective. You'll find that healing and questing work better in a booster draft than they do in the current constructed metagame.
Also, since decks are less focused, games can last more turns than a constructed deck game. You'll find that sometimes with a 40-card deck you'll actually run out of cards to draw and lose in a booster draft game. So you might consider adding a few extra cards, especially if you'll be using effects that draw extra cards during the game.
When does booster draft begin?
Friday afternoon, November 16th at 2:00 pm (PST) is when the automated queue events will become available. As soon as 8 players join the queue, a draft will begin. Start working on your Limited event rating with booster draft tournaments this weekend!
Discuss this article in theforums.
下でお知らせしたトーナメントの追加、特にBooster Draftに関する詳細説明が発表されました。
登場を心待ちにしていたマルチアバターですが、まさかここで来るとは・・・
Booster Draftの流れ
1.Event
Pass3枚と、Booster(未開封)4パックを用意する。
2.8名(固定?文章からは読み取れず)のプレイヤーが”テーブル”に配置される
3.まず、各プレイヤーのBoosterが1つ開封され、プレイヤーはその中から1枚を40秒以内に選択し、入手する
4.カードを取ったBoosterの残りを左のプレイヤーに回し、次の1枚を回ってきたBoosterから選択する
a)4パック分同様の操作を行って、各プレイヤーの手元に60枚のカードが行き渡る
5.ここで、プレイヤーは10分間で40枚のドラフト用デッキを作成する
a)クエストカードを取らなかった場合、上記の"North Karana"クエストを使用してもよい
→効果自体はデメリットしかないため、出来ればクエストカードも取って入れ替えるべき
b)アバターは作成できず、代わりに6種類の特殊なアバターから1枚選択する
→MageScoutなら、MageとScoutのアーキタイプも共存できる!
c)Generic、およびアバターに関連付けられた2種類のアーキタイプのカードでデッキが組めなければ、他のアーキタイプのカードを入れてもよい
→ただし、場に出すだけで2ダメージを受けるため、これも相当にリスキーな選択。
6.デッキを作成したら、通常のSwiss形式でのトーナメントが開始される。
7.ラウンドの合間には、予備のカードを使ってデッキを調整することが出来る。
Booster1 Draftらしく、デッキの構築制限が緩くなっています・・・
17日6:00より、Booster Draftが実装されます。
A First Look at Forsworn -
11/09/2007
by Paul "Merakon" Dennen
Today is a fun day for the design team, as we finally get to talk about what we've been working on for the past few months. There's a reason why we're not often seen playing on the main Legends of Norrath server -- it's because we've been busy on the development servers testing new cards and new game concepts!
The development server has been a rocking place recently and it will continue to be over the next month as we continue to playtest the Forsworn cards. Let me say this up front: we are going to release spoilers from Forsworn before it releases, but we're still playtesting these cards; they may be changed by the time the set officially releases.
Before I get to today's spoilers, let me give you a brief overview of what you can expect from the expansion. First of all, over 250 new cards, which is a substantial percentage increase to the Legends of Norrath card pool. This will include lots of new cards for each of the four archetypes. We're not adding any archetypes nor are we making the game fundamentally more complex. Rather, we're making each archetype's card pool a bit deeper, with more strategic options. For example, the mage archetype is getting lots of shadow cards, which represent the necromancer classes from EverQuest and EverQuest II.
Another thing we're adding is the ability to play multiplayer, meaning more
than two players. There's two-versus-two. Find a partner and develop a
team-based strategy. And beyond that, we're introducing special multiplayer
raids, where a group of players groups together to tackle a powerful AI
opponent in a card-slinging battle of epic proportions. Beware, these raid
bosses are powerful and will require teamwork and excellent cardplay to defeat.
There are different raid scenarios, from a small 2vs1 raid to an epic 4vs1 raid
where you and your companions journey to Old Sebilis to defeat Trakanon the
ancient dragon. The Old Sebilis raid is very special in that there are premiere
raid cards with art specifically created for it. Here's a little teaser of one
of the Old Sebilis quest cards (without attributes and game text):
Trakanon's Cavern
Trakanon is one scary-looking beast. And just wait until you see his ability
cards!
In addition to the action-packed raid scenarios, there's also a new single-player campaign that continues the story of the Oathbound heroes sworn to fight for the Tribunal. You'll have to defeat powerful new foes and overcome new puzzle-like challenges to reach the end of the story.
There's a lot of stuff to be excited about beyond that, including new unit races, new keywords, etc. but rather than overload you with all the details now, we're going to leave the details of all those things for the daily articles that will appear on this website over the next month.
For today, I want to make one thing clear. You can expect the metagame to shift a bit. Expect some strategies that were a bit weak in Oathbound to become contenders.
That doesn't mean that everything will turn upside down. Far from it -- there will be plenty of cards that can be used to supplement already-solid strategies. As an example, take today's first spoiler card: the Forsworn Crusader. He really packs a punch -- he'll be the first unit with a +2 damage bonus for less than 3 power. Pretty strong for fast unit strategies, huh?
Check it out:
Forsworn Crusader
You can see that his powerful punch comes with a drawback. Each time Forsworn Crusader is exerted, you deal 1 damage to your avatar. Still, if you can exert him for damage bonus against an opposing avatar, that's clearly a good trade-off; your opponent takes 3 damage and you take 1 damage. However, when Forsworn Crusaders are on the playmat, they'll turn your opponent's Outwit tactics into "Exert an opposing unit and deal 1 damage to its owner." Those will sting.
In addition to supplying new toys for already-strong deck types, the
Forsworn expansion will also introduce new cards to bolster strategies that
have been subpar with the limited options in the Oathbound set. For example,
defensive strategies have been harder to execute than offensive strategies.
Here's a Forsworn card that you might consider if you are concerned about your
defenses:
Outmaneuver
Outmaneuver is a simple card, but it's effective against players who are trying
to bash your avatar faster than you can say "have we reached turn 5 yet?"
Because it is hidden, and costs less than 4 power, you can pull this out
against an opponent who tries to snack on your avatar before you even have a
turn. But even if you don't use its hidden capability, it's still a nice
defensive ability to play on your own turn for 3 mana. Compare it to Back Away,
which has the same defense and levels, but instead of discarding a card at
random, you pay 1 more power.
Obviously, these are just two of the new cards from the upcoming expansion, and we didn't touch on any new mechanics. We'll leave that for the upcoming articles. We hope that you're as excited about the new set as we were when designing and playtesting it.
Discuss this article in theforums.
個人的に気になるところでは、Trakanon…Kunarkネタが盛り込まれてるところでしょうか。
新規拡張に合わせてくるところを考えると、EQ1で同時リリースされるSecrets of Faydwerに絡む要素もあるかもしれません。
(追加Unit TypeにDark/Wood Elfも…)
また、複数対複数のマルチプレイヤー拡張も気になるところです。
得られる情報が煩雑なので、リリースまでに、随時情報をアップデートします。→こちら
Introducing the first expansion to Legends of
Norrath - Forsworn! - 11/08/2007
The battle of Order and Chaos escalates! The Chaos Overlord Zelos leads an army
of traitors known as the Forsworn into battle against the Oathbound,
threatening to disrupt the delicate balance between Order and Chaos!
This competitive and strategic addition to LoN offers:
New Avatar Races
New Keywords
2 on 2 Multiplayer
Multiplayer Raid Encounters
New Single-Player Scenarios
New Loot Cards
New Unit Types
New Legends
...and more!
Check out all the features in detailhere...and prepare
for battle!
下の発表の原文ですね。重複ですが念のため・・・
Announcing Three New Types of Legends of Norrath
Tournaments! - 11/08/2007
Legends of Norrath Championship Series
Starting in December Legends of Norrath players can compete in the Legends of Norrath Championship Qualifier tournaments. These events will run monthly and feature a prize pool of approximately $5000 USD. Winners can then go on to compete in the Legends of Norrath Championships for cash and prizes in excess of approximately $100,000 USD! (Date and location to be determined. More details to follow.)*
Booster Draft
Beginning Friday, November 16th, Booster Draft will be added to the automated-queues tournaments. Keep an eye out next Monday for more details!
Loot Tournaments
Compete in these monthly tournaments for promotional cards, booster packs, and EQ and EQ2 loot cards.
Check out all the detailshere. See you in the Tournaments Lobby!
*Please note: Residents of certain territories are ineligible to participate
in LoN tournament play. Please see theEULA
for details.
今月および来月にかけて、3タイプのトーナメントが導入されます。
EULA上、Booster Draft以外は関係ない?(現在調査中…)
以下のページも合わせてチェックを!
Event Calendar
http://legendsofnorrath.station.sony.com/events_calendar.vm
Tournament検索
http://legendsofnorrath.station.sony.com/d/tournament/
LON、拡張来る -FORSWORN-(2007/11/08)
· 新しいアバター種族
· 新しいキーワード
· 2対2のマルチプレイヤー
· マルチプレイヤーレイドとの遭遇
· 新しいシングルプレイヤーシナリオ
· 新しいルートカード
· 新しいユニットタイプ
· 新しいレジェンド
· ...そしてもっと!
ForswornはForswareの過去分詞形で、訳すと「忌み嫌われる(もの)」というものですね。
Oathboundは善玉しかAvatarがいませんでしたが今回は悪玉プレイが楽しめるのでしょうか。はてさて。
Lucan D'Lere Promotional Pack now on sale in the
Legends on Norrath Store 11/5 through 11/12! - 11/05/2007
Miss out on the first Loot Tourney Weekend? Here's a chance to get theLucan
D'Lerepromo card and one of theBottled Breath(EQII) orScale
of Rodcet Nife(EQ) Loot Cards, as well as three
(3)OathboundBooster Packs, all in one package! This Promo Pack will be
on sale in theLegends of Norrathstore from 11/5 through 11/12
only.